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Gyre

Lategame Gyre (Non-Helminth) (Low Eff/High Str/High Shield Return)

by last updated 2 years ago

60

Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
240
HEALTH
370
SHIELD
650
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
1,366
Guide
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Gyre builds
Builds by The_Bygone_King

Lategame Gyre (Non-Helminth) (Low Eff/High Str/High Shield Return)

This build is intended to be run with the Decaying Dragon Key, to lower your shields, and thus lower the threshold needed to shield gate. When equipped, [Gyre]’s shields are 113.

(Shield gating is a mechanic where you have a 1.5 second period of invulnerability after your shields are destroyed. If paired with the correct shield refund abilities, you can maintain this shield gate indefinitely as long as you have energy.)

A variation of my previous [Gyre] build centered around shield gating from her abilities alone.

[Blind Rage] is present unimpeded because negative power efficiency is offset by the sheer amount of energy [Regen] provided by her Cathode Grace. High duration helps secure Cathode Grace and Rotorswell for prolonged periods. Furthermore, low efficiency means that your shield return on ability cast is increased. This allows you to shield gate with your two instead of your four, saving you 25 energy per cast.

When your shields pop, your two will provide 130 shields back when cast. When paired with a decaying dragon key, this is enough to maintain an appropriate shield gate.

[Augur Message] can be replaced with any 7 cost mod of your preference, [Augur Reach] is an excellent option.

If you decide to use an Umbral Forma on her, I would replace the Augur mod with [Constitution].