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Kuva Zarr

Kuva Zarr - Toxin

by last updated 2 years ago

1530

An even stronger Zarr cannon to meet the demands of Kuva Liches. With stronger explosive barrages, and long-range flak shots.

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ITEM RANK

40

80 / 80

APPLY CONDITIONALS

FIRE MODE

CANNON

KUVA ELEMENT

ACCURACY
100.0
CRITICAL CHANCE
25%
CRITICAL MULTIPLIER
2.5x
FIRE RATE
2.17
MAGAZINE
5 / 5
NOISE
ALARMING
RELOAD
4.8
RIVEN DISPOSITION
0.60
STATUS CHANCE
31%
TRIGGER
SEMI
DAMAGE
 IMPACT
50.0
🕱 TOXIN
30.0
RADIAL ATTACK
💥 BLAST (🔥 + ❄)
673.0
🕱 TOXIN
403.8
TOTAL Damage
1,156.8
AVERAGE HIT
1,590.6
BURST DPS
3,446.3
SUSTAINED DPS
1,118.9
Guide
0 Comments
Kuva Zarr builds
Builds by ChrisW

Kuva Zarr - Toxin

Why Use This Build?

  • This build only requires 3 Forma.
  • This weapon can easily kill level 150 Steel Path Acolytes and break Nullifier bubbles relatively easily.

How to Use This Build

  • Toxin Progenitor is best for innate Viral damage with only Primed Cryo Rounds.
  • Aim next to Nullifier bubbles so the bomblets break it instead of the round bouncing off.

Mods

  • Vigilante Supplies - Needed to maintain ammo
  • Galvanized Chamber - Multishot
  • Primed Cryo Rounds - Cold damage
  • Primed Firestorm - This dramatically increases the range and increases effective damage (by reducing falloff by 66% because the falloff applies to a larger distance).
  • Hammer Shot - More Status Chance for Viral and Critical Damage for better Slash procs.
  • Critical Delay - I prefer this over Point Strike due to the higher Critical Chance. The lower Fire Rate is rarely a problem.
  • Vital Sense - Critical Damage
  • Bladed Rounds - Even more Critical Damage
  • Hunter Munitions - This allows scaling into Steel Path because it tends to lack the damage to one-shot tougher enemies like Acolytes.

Arcanes

  • Primary Merciless is generally the best option.

Rivens

  • Ideal Positive Modifiers: Multishot, Critical Chance, Critical Damage
  • Decent Positive Modifiers: Toxin, Cold, Damage, Status Chance, Faction Damage, Reload Speed
  • Bad Positive Modifiers: Electric, Heat, Punch Through
  • Ideal Negative Modifiers: Puncture, Slash, Impact, Zoom, Weapon Recoil, Ammo Maximum, Damage to Infested, Status Duration
  • Decent Negative Modifiers: Magazine Capacity, Damage to Corpus
  • Mods to Replace: Bladed Rounds or Galvanized Aptitude

Appendix

  • This weapon has lower range (7m vs 8m base) and less falloff (70% vs 80%) than Tenet Envoy. This means that the [Tenet Envoy], in terms of falloff and range is a pure upgrade to the [Kuva Zarr] unless you consider the [Zarr]'s bomblets. I have found that the bomblets rarely matter because they explode on walls but they are effective against Nullifiers. The [Kuva Zarr] is also far worse at killing Steel Path Acolytes than the [Tenet Envoy] because the [Tenet Envoy] has higher Slash procs.