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Mirage Prime

Mirage | SteelPath | Arbitratrions | Sorties

by last updated 2 years ago

40

Dazzle the opposition with this golden master of illusion and mayhem. Featuring altered mod polarities allow for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
300
SHIELD
410
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
185
Damage Reduction
38.1%
EFFECTIVE HIT POINTS
1,032
Guide
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Mirage Prime builds
Builds by 47306

Mirage | SteelPath | Arbitratrions | Sorties

Welcome!

Some ppl asked me about my [Mirage] build so... Here she is.

Table of Contents

  1. Gameplay
  2. Aura
  3. Exilus
  4. Mods
  5. Arcanes
  6. Helminth
  7. Weapons

1. Gameplay
Simple to use and newbie friendly. No advanced mechanics etc all u need to know about this build is few steps:
1. Kill everything that moving.
2. When your shield are down you have 1,3 sec of invulnerability press Pillage skill, then roll to trigger [Rolling Guard] and let Pillage replenish your shields.
3. Kill everything again.

I strongly recommend using Zenurik school, out of energy means death for you. And remember [Mirage] isn't so tanky, her passive is
Sliding lasts 85% longer
+50% faster Maneuver speed

You have to move if you wish to survive, jump high and make enemies carpet bombing runs from the air. And remember rolling give you damage reduction and if u have Amalgam Barrel Difusion it can save your butt.

2. Aura
Use whatever you only wish. I'm using Corrosive Projection for lowering armor but to be honest anything will work well for example:

  • Energy siphon if u don't have Arcane Energize or Zenurik School.
  • [Brief Respite] if u don't have pillage in helminth.

3. Exilus
Same as aura, use what u need. If you want AoE weapon go prime [Sure Footed].

4. Mods
Well go full STR and Duration. Range and Efficiency doesn't matter. [Rolling Guard] for some time to let pillage replenish shields. [Natural Talent] for faster casting 1 and 3 but this mod isn't mandatory, you can put more range if u go helminth Condemn or Duration or [Adaptation] if u think her Pillage isn't enough just flexible mod slot. Augment for 3rd skill to increase clones damage.

5. Arcanes
I'm using fire rate and [Guardian] with Zenurik school to always have energy. If u don't use Zenurik use energize. Guard is flexible put whatever u need, damage boost for weapon, survivability or utility.

6. Helminth
I think best in slot is Pillage. If u don't have it u can use [Nova]'s Null Star (But it sucks without augment) or [Harrow] Condemn (If u want to use this fix range for crowd control).

7. Weapons
Well there is some strong picks i have tested by myself:

  1. Acceltra - with [Power Drift] Exilus u can't self stagger with it(Wiki said it's possible but i have never get self stagger with it). It's AoE weapon that melting if u fix ammo issues (Just get carrier and max ammo exilus). Build doesn't really matter, you can go mix of elements, or you can go viral/slash.

  2. Kuva Bramma - Primed Sure Footed or Sure Footed* with Power Drift** highly recommended! This weapon makes mirage carpet bomber B-29 aircraft. Everything just explode. All you need is fix self stagger problems.

  3. Kuva Zarr - [Primed Sure Footed] or Sure Footed* with Power Drift** highly recommended! U are just moving battery of artillery with that gun.

  4. Lenz - Don't really need Sure Footed if u can use it wisely. Works like Kuva Bramma but has lower damage.

Here is my Acceltra build:
https://overframe.gg/build/299236/

Sorry for my english.

She's just moving destruction. Viable Steelpath, Arbitrations, late game farming, sorties, Liches fights. I'm also using her for leveling garbage guns like [Cestra] and that's why i have created this build.

Enjoy.