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Equinox Prime

Equinox: The Debilitating Fury Of The Sun

by last updated 2 years ago

30

Night and Day in final balance; the graceful perfection of the one that walks the borders.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
250
HEALTH
465
SHIELD
370
SPRINT SPEED
1.15
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,206
Guide
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Equinox Prime builds
Builds by Skre

Equinox: The Debilitating Fury Of The Sun

[Equinox]: The Debilitating [Fury] Of The Sun:

A Build centred around complete crowd control, [Equinox] displays a completely debilitating effect over anyone who stands in her way:

Rundown of the setup:

Aura & Exilus:
Here we choose to run with [Combat Discipline] to trigger our Arcane Avenger without taking any enemy fire! [Primed Sure Footed] is here to [Negate] any knockback & staggers we may take from self inflicted weapons, [Handspring] & other options here are okay to slot into if you're feeling confident!

Arcanes:
Here We choose to run with Arcane Avenger to trigger more Critical Chance added as an absolute value onto our already existing critical chance on our selected weapons!
Our other Choice here is Arcane Energize due to the energy cost of toggle abilities & our 2nd ability!

Mod Setup:
Our only tanky option here is [Rolling Guard] to remove any status effects we may be procced with & give us a brief invincibility period to re setup our other abilities, very useful for moving rooms!
Our Utility options have us using [Natural Talent] for a much quicker cast speed of our 4th which is being used as our CC Primer to stagger the enemies! [Primed Flow] & [Streamline] to help with our energy reserves, PFlow is your flex slot, I chose it for extra energy in the bank which will allow you to freely choose a different focus school from zenurik if you wish.
our other choices here are [Blind Rage] for the ridiculous power strength scale from it & [Augur Secrets] for added strength on top of it's natural passive to restore shields depending on energy spent, free shield gating! P [Continuity] for huge duration with no loss, & [Stretch] for extra range to help cover a larger space and make this build possible in more rooms!

Ability Rundown:
Our Subsumed Abiltiy is Gloom for the incredible slow it inflicts onto our enemies, with the use of proper emissive colour's you can spawn into a mission straight into day form allowing us to keep our other very useful abilities and remove metamorphosis from the setup! We start the mission with Pacify & Provoke as this toggle gives us extra power strength along with giving it to allies too!
the we toggle Gloom & keep it active alongside Pacify & Provoke throughout the duration of the ability, our 4th ability Mend & [Maim] will be used and then cancelled straight away just to give us the stagger on the enemies inside gloom! finally our spam ability will be Rest & [Rage], any affected enemy by this ability will be more vulnerable to damage from all sources! "Laughs In Bleed Procs"
From this point on, switching between using your 4th & 2nd ability, you should be completely fine however long you want to spend in a mission regardless of enemy level, as long as you position yourself & allies carefully and have the right type of weapons & gear to do damage!

Enjoy Unleashing A Debilitating Effect Onto Your Enemies!