Hello! Thank you for taking the time to read this guide.
First time writer, wanted to share one of my favorite builds. The goal was to provide allies with the largest amount of stat inflation/boons without falling over dead instantly. I see a lot of wisps have min/maxed reservoirs, but completely fall over when it comes to being able to take damage. This build solves those two problems, and accomplishes a couple more things at the same time.
Self-buff Statistics
1849 Health for [Wisp] | 1356 Armor for [Wisp] | 81.89% DR (before Adaptation) | 5.52x Health Multiplier |
Ally Buff Statistics (Final Result depends on their stats)
+999 HP - Vitality Mote | +100 HP/s - Vitality Mote | +100% Fire Rate - Haste Mote | +67% Attack/Movement Speed - Haste Mote | +500% BASE Armor - Cold Elemental Ward
Possible questions you may have
This is because of multiple reasons. First, you can see we are low on mod capacity. Second, I don't see much of a difference between rank 10 and rank 0. They functionally do the same thing. Rank 10 is just a bigger QoL, but rank 0 will function identical if it stacks long enough. Both cap at 90% and while rank 10 stacks faster, would you really want to give up potential umbral forma, mods or capacity just to get something that functions identically at rank 0? Didn't think so.
- "What Aura mod do I use?"
I put an aura forma here so you could throw whatever you wanted ([Brief Respite], [Steel Charge] for melee, x Amp, etc.) in here. I recommend [Brief Respite] to the average 'set and forget' player, for shield gating reasons due to constantly casting elemental ward and other wisp abilities.
It's just a QoL and playstyle-dependent thing. If you want to sit there, cycling and placing each reservoir individually, then feel free to use any 9 capacity exilus slot instead. Cough Power Drift Cough
I think this is mandatory if you're using Ward to buff allies. Having to stand next to allies the whole mission is tedious and a snooze-fest. With [Everlasting Ward], you can do [Wisp] Stuff™ since an ally will keep their ward any time they step within 12m of you. You'll almost always pass within 12m of allies so this helps automate your job. If you're a solo player using it, then pick something else.
With heat [Chroma], while it is amusing to have a huge health bar, it's not practical if we're talking about survivability. You may have a big health bar, but what if you take a couple of big hits and health bar go splat? Basically makes all your efforts worthless if your allies fall over. Can't buff things that are dead :^) I combined Reservoirs and Cold Elemental Ward; this allows us to give health, health [Regen], fire rate, attack speed, and armor to allies just by existing.
TLDR; Chroma Element: Cold | This beefy build enables a variety of playstyles with increased fire rate/attack speed and universal aura polarity