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Mirage Prime

Hall of Whispers (description update)

by last updated 3 years ago

40

Dazzle the opposition with this golden master of illusion and mayhem. Featuring altered mod polarities allow for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
300
SHIELD
410
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
185
Damage Reduction
38.1%
EFFECTIVE HIT POINTS
1,032
Guide
0 Comments
Mirage Prime builds
Builds by UtsuYami-XB1

Hall of Whispers (description update)

Let's talk about Xatu's Whisper. This ability creates +1 Multishot (as it creates an additional instance of damage), Calculates percentage damage based on the weapon total damage and adds this on top) Void Status effect redirects damage to a point on a target where the status applies. This includes the target's own ranged attacks (a form of range [Reflection].)

Now, Hall of Mirrors. Holograms attack the same target as the main, at X% of the weapon. With the augment mod, this increases to (multiplicable ) +50%. Either with 2 holos for ranged or 4 with melee. Because of the placement of the Holo's, getting all rounds of a precise range weapon is tricky, either verging before or after the target (~10-15m seems to be a sweet spot). This is why AOE weapons are superior for her to use for the overlapping damage radius..

[Mirage] also does not like to get hit. She is one of the squisher frames, and the defences on her kit are all over the place.,with Damage resistance, blinds. or misdirection. The DR is scaling from 10% to 95%, but you never know as it is not displayed in the UI.

Arcane Arachne max rank is equal to a rank 9 [Serration] or between rank 6 & 7 Hornet Strike. With the new Primary and secondary Arcanes being Multiplicative damage with greater output than the above-mentioned mods, removing them now is an option to add additional mods. Arachne is used as a kick-starter to get the other archane rolling.

HOWEVER... when we add Xatu's whisper to the frame (replacing eclipses, of course,) this is what we get!

  • More reliable damage boost. Eclipse has a non-Ui displayed scaling damage boost between 10% increase or 300%, you just don't know. XW is a set additional % of total weapon damage.
  • Precision targeting for the holos. If the main shot hits the target and procs a void status, the holos attacks will be focused onto this point. This includes headshots.
    -More multi-shot. Example: Your Shotgun has six pellets, XW produces 6 more and your 2 holos produce 12 (6 each). 24 damage instances,
  • 100% of damage [Reflection] on targets with the void status. This is not like [Trinity] or [Nidus], but a straight "stop shooting yourself" reflection (funny as hell watching a Napham cook himself) this is easy to do with an AoE status weapon like the alt-fire of a CEDO. However, just one target needs to have the proc, and be used to "body block" ranged attacks.
  • Target concentration for Prism. Yes, the orb is affected by a bullet attractor bubble. Cast Prism at a target, proc status on the same target, watch as the orb orbits the target. this will bounce from Void bubble to bubble in a proceed group. Verse Demolist, the Prism nor the void status also does not despawn in their nullifying aura, resulting in massive damage.

**XWhisper, like Eclipse, does not affect the Holos. They can not proc the Void status or get the damage boost. This is ok, as you control where the bullet attractors proc, and the point of the build is to get all rounds n target.