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Gara Prime

Gara: Empower/Fire Blast/Eclipse - Mass Vitrify Nuke

by last updated 3 years ago

50

Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
445
SHIELD
370
SPRINT SPEED
1.15
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
200
Damage Reduction
40%
EFFECTIVE HIT POINTS
1,235
Guide
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Gara Prime builds
Builds by F1ameBlade

Gara: Empower/Fire Blast/Eclipse - Mass Vitrify Nuke

Gara Gameplay Guide

[Gara] is primarily known for her defensive abilities which provide a unique blend of crowd control and damage enhancement. She can also leverage special interactions between each of these abilities to go on the offensive in various content. Combining the individual strengths of each ability with the scaling damage from their synergies is the key to keeping her relevant in most missions.

📝 Build Overview 📝

Mass Vitrify can be detonated by Shattered Lash to nuke large groups of enemies. This build uses this strategy to clear out star chart defense missions with little effort.

🔢 Helminth Options 🔢

Spectrorage is the weakest ability on this build even if it synergizes with the a similar strategy. Waiting for enemies to detonate your mirrors takes far longer than constantly detonating your own Mass Vitrify.

Empower can be used to boost your nuke in between waves and even during waves if you have extra energy.

Fire Blast, Shuriken, and other armor stripping abilities are necessary to kill high level armored enemies.

Eclipse, Nourish, and other damage boosting abilities increase the damage of Shattered Lash and are more impactful on unarmored factions.

Roar Increases the explosion damage from Mass Vitrify but doesn't increase the damage from Shattered Lash. This is best paired with the previously mentioned damage boosting abilities that increase your damage absorption.

Other abilities are decent but provide a lot of redundancy due to the existence of operator mode and the previously mentioned abilities.

📊 Ability Stats 📊

Range is the most important stat on a nuke build. Some Strength and Efficiency is added to keep the nuke efficient. This comes at the cost of Duration but that doesn't have a significant impact on the strategy.

⏲️ Duration ⏲️

Duration isn't useful on this build and it's the dump stat in most scenarios. Taking the Duration too low can cause Mass Vitrify to bug out when jumping so anything over 40% is usually safe.

⛽ Efficiency ⛽

Efficiency is boosted to keep your energy economy in check. If you're confident with relying on outside energy recovery you can treat Streamline as a flex mod.

📏 Range 📏

Range is nearly maxed to give the nuke a greater total radius. Augur Reach is a flex mod on smaller tilesets.

💪 Strength 💪

Strength is boosted to give your synergies a greater impact while also keeping the damage reduction from Splinter Storm at the maximum. Blind Rage can be added over a flex mod if you're doing a slightly delayed variant of this nuke to wipe slower waves.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Corrosive Projection] is necessary to squeeze out additional damage on high level armored enemies. It isn't necessary against factions with little to no armor and should be replaced in those scenarios.
  • [Primed Sure Footed] is a strong defensive mod that keeps you from being slowed down or even killed by various forms of enemy or environmental crowd control. It's expensive and tied to the login system so it can be replaced if it isn't an option for you.
  • [Augur Reach] is a flex mod on smaller tilesets but reducing the Range any further than that can make this build a worse wave clear option than just using another frame.
  • Streamline is a flex mod if you're confident in your energy economy due to external energy regeneration.
  • [Natural Talent] helps to alleviate the long casting time on Mass Vitrify but it can be replaced on the delayed variant of this nuke strategy for slower waves.
  • Augments that add meaningful effects to your subsumed abilities can be added over flex mods but the innate augments have no realistic impact on this build.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or other energy support frames. Offensive arcanes like Arcane Avenger or Arcane [Fury] are usually the call.

Arcane Aegis is a great source of survivability on frames that can regain their shields consistently. It can be replaced if you aren't confident in relying on the random nature of the procs. Tertiary defensive arcanes like Arcane Guardian or Arcane Nullifier are usually the call.

📋 Final Notes 📋

Shattered Lash can break Mass Vitrify to form a pseudo nuke. The Puncture or Slash versions should be used depending on the health type modifier of the average nearby enemy. This also requires you to build your Shattered Lash slightly different as you can't use it like a normal stat stick fueled melee ability anymore. Be careful when trying to spam Mass Vitrify too quickly when setting up this combo as you can get a fake version of the glass shield that's unable to be broken until you cast the ability again.

Splinter Storm can absorb a portion of the explosion from the previously mentioned combo as long as you're outside of the Mass Vitrify walls. This can infinitely stack damage on your shield and you can keep the shield going forever as long as you keep using Mass Vitrify to reset the duration. Be careful cutting the time too close as Mass Vitrify sometimes does not correctly refresh Splinter Storm and you can drop millions of stored damage due to your inability to cast it again.

Splinter Storm can also absorb some of the damage from exploding Spectrorage mirrors but this is nowhere near as consistent as the first combo mentioned above between Shattered Lash and Mass Vitrify.

🔄 Linked Builds 🔄

Frames

Weapons
Ability Stat Sticks

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.
  • Dystopia - Tested several strategies to the level cap.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.