Navigation

Account

Social

Sevagoth

Sevagoth: Base Abilities/Breach Surge/Roar - Low Cost Gloom

by last updated 3 years ago

60

No longer adrift in the Void, Sevagoth has returned. He and his Shadow deal heavy damage and have high survivability. They are sustained by the reaping of wayward souls.

3 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
190
HEALTH
370
SHIELD
335
SPRINT SPEED
0.95
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,014
Guide
0 Comments
Sevagoth builds
Builds by F1ameBlade

Sevagoth: Base Abilities/Breach Surge/Roar - Low Cost Gloom

Sevagoth Gameplay Guide

[Sevagoth] combines crowd control and damage vulnerability debuffs on enemies to dispatch large groups of them with ease. His passive can save him from suboptimal situations but it requires five nearby enemies to bring him back during the bleedout timer. Enemies that are immune to Gloom's slowing effect can force him to rely on Exalted Shadow or weapons in his loadout.

📝 Build Overview 📝

Gloom is a powerful crowd control ability and this build attempts to utilize it for long periods of time. It requires some sacrifices to keep the energy cost down but it excels at dealing with enemies in melee range.

🔢 Helminth Options 🔢

Base abilities are used in this build as it can utilize Reap and Sow along with Exalted Shadow. If you're not planning on using the nuke from Sow then it becomes the weakest ability in the build and can be replaced.

Breach Surge synergizes with the build's focus on crowd control while also utilizing its damage potential. It requires a recast periodically so it can impact your energy economy.

Roar, Eclipse, and other damage buffs can synergize with this build but they may need additional Duration to not have a crippling effect on your energy upkeep.

Silence synergizes with Gloom to put enemies into a stunned state that exponentially scales with the slow. It isn't necessary in most content but can be a massive boon to survivability against extremely high level enemies.

Ensnare, Larva and other crowd control abilities can supplement Gloom but they have some redundancy against lower level enemies due to their inability to propagate to new targets.

Other abilities are decent but provide a lot of redundancy due to the existence of operator mode and the previously mentioned abilities.

📊 Ability Stats 📊

Strength and Efficiency are important on this build as they keep Gloom at its max output for as long as possible. We have enough Range to crowd control enemies in most average sized tilesets but Duration takes a small hit due to a lack of mod slots and abilities that can effectively utilize it.

⏲️ Duration ⏲️

Duration is boosted by a small amount to allow Gloom to spread more quickly at a slightly cheaper cost. It also has minor synergy with Sow if you choose to use it. Flex mods can be replaced for additional Duration at your discretion.

⛽ Efficiency ⛽

Efficiency is boosted to offset Gloom's expensive energy cost. Fleeting Expertise can become a hindrance when using multiple other abilities so it's a flex mod in those setups.

📏 Range 📏

Range is pumped up a bit to give Gloom and other abilities melee-range effectiveness. [Overextended] impacts the slow from Gloom but it can be used if you're running outside sources of ability Strength. Lowering Range isn't advised as it makes Gloom inconsistent even at melee range.

💪 Strength 💪

Strength needs to be at 272% or higher to get the full 95% slow from Gloom. Slowing effects are exponential multipliers on total animation speed so losing even a few percentage points can make a huge difference. This build opts to hit the breakpoint without [Blind Rage] but it sacrifices Range and requires multiple mods that have conditional states. Swap these mods around as you see fit but be mindful of keeping your Strength near the breakpoint.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Growing Power] is easy to proc and is necessary for Gloom to hit the Strength breakpoint. It can be replaced with other auras if you're using additional Strength sources in your loadout to hit the breakpoint instead.
  • [Cunning Drift] is a weak source of Range but it slightly boosts the effectiveness of Gloom, Sow, and some subsumed abilities. Replace it with any other exilus mod as you see fit.
  • [Fleeting Expertise] is a flex mod if you're utilizing multiple abilities with low duration. This can cause you to spend more energy on upkeep than you'd save from using a lower channeling cost on Gloom.
  • [Transient Fortitude] and [Energy Conversion] can be swapped out with other ability Strength mods to save slots but it can negatively impact the cost of this build.
  • [Rolling Guard] and the slow from Gloom are the primary sources of survivability in this build. Rolling Guard is a flex mod if you're relying on Exalted Shadow or Operator mode to survive.
  • [Sevagoth] should use augments for his subsumed abilities if they're necessary but the build is already very tight on mods in the current state.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or allied energy support frames. Offensive arcanes like Arcane Avenger or Arcane [Fury] are usually the call.

Arcane Aegis synergizes with shield recovery to provide a massive boost to your survivability. It can be replaced if you don't like the random nature of the proc. Tertiary defensive arcanes like Arcane Guardian or Arcane Grace are usually the call.

📋 Final Notes 📋

Reap instantly weakens nearby enemies and it deals percentage based damage when they're under the effects of Sow. Using Reap as fast as possible can cause it to bug out and fail to hit enemies even when they're within the ability radius.

Consume from Exalted Shadow instantly kills most enemies while [Sevagoth] is bleeding out but it doesn't work against everything. Listing off every exception would significantly increase the size of this guide but the general rule is that the enemies that are known for being immune to abilities will also be immune to Consume.

Exalted Shadow doesn't carry over the buffs, arcanes, and set mods from the base [Sevagoth] loadout. Set mods are actually turned off completely while in Exalted Shadow. This is slightly alleviated by how easy it is to switch back and forth between the two forms. Any outliers are most likely not intended because they're extremely inconsistent with the very small minority of exceptions.

🔄 Linked Builds 🔄

Frames

Exalted Shadow

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.