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Saryn Prime

Saryn Venom Queen Prime

by last updated 4 months ago

30

A golden blossom conceals deadly nectar. Featuring altered mod polarities for greater customization.

238 VOTES
2 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
465
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
315
Damage Reduction
51.2%
EFFECTIVE HIT POINTS
1,447
Guide
2 Comments
Saryn Prime builds
Builds by THeMooN85

Saryn Venom Queen Prime

Hello there,

My very, very old build was kind of popular among people, so here's the image of it: CLICK ME!!!

Introduction:

[Saryn] has always been overpowered, she's always been a solid pick, even after a dozen nerfs, she's still one of those Warframes that just walks across the map, leaving wet spots after enemies. So what can be done to make her even more deadly? Add two, yes, literally two Emerald Archon Shards.

Playstyle:

  • cast Toxic Lash, keep it, re-cast when expires
  • cast Xata's Whisper, keep it, re-cast when expires
  • find enemies, cast Spores, kill them, to spread Spores around the map
  • keep killing enemies, re-cast Spores if needed
  • cast Molt if needed

Attributes & Abilities:

  • Duration: is responsible for a lower Spores damage decay rate and a longer duration of the augment buff, extends the duration of the Toxic Lash and Xata's Whisper buffs, increases the duration of Molt's Decoy and the movement speed buff.
  • Efficiency: just leave it as it is, if you have trouble maintaining your Energy Pool, put Arcane Energize, Amber Archon Shards for +50% (+75%) Effectiveness on Energy Orbs, or even use Zenurik Focus School.
  • Range: this attribute is responsible for the effective cast range and spread radius of the Spores , and Molt's explosion radius .
  • Strength: increase initial damage, damage growth per enemy, status chance of Spores, decreases reset decay of Spores, increase health, explosion damage of Molt, and movement speed buff for [Saryn], increase guns and melees damage bonus from Toxic Lash, increase guns and melees damage bonus from [Xata]'s Whisper.

Flex mods and arcanes: you can try use shield gating by replacing [Combat Discipline] with [Brief Respite], [Adaptation] with [Rolling Guard] and [Primed Redirection] with [Catalyzing Shields], and of course Arcane Avenger with Arcane Aegis. You can replace Molt Reconstruct with any chosen Arcane.

  • !IMPORTANT! - add two regular Emerald Archon Shards to get 14 Corrosive Final Stacks.

Suggested Aura Mod:

For best results use Aura Forma, so that it can be changed, when needed.

  • Brief Respite - Grants Shields equal to a % of Energy spent while Overshields are inactive.
  • Combat Discipline - Allies gain Health on kill. Aura bearer loses Health on kill.
    WARNING: this Aura can kill bearer.
  • Growing Power - Increases Ability Strength after Status proc.

Suggested Exilus Mod:

Must be unlocked with an Exilus Adapter.

  • NONE - if there is no such need, then there is no point in unlocking the slot.
  • Cunning Drift - Increases slide, reduces friction and increases Ability Range.
  • Handspring - Speeds up a Warframe's knock-down recovery rate.
  • Pain Threshold - Increases the stagger recovery of your Warframe.
  • Revealing Spores - Warframe Augment Mod that causes enemies affected by Saryn's Spores to show up on the minimap.
  • Sure Footed - Increases a Warframe's chance to resist knockdown.
    Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!!

Suggested Warframe Arcane Enhancements (Max Rank Description):

  • Arcane Aegis - On Shield Damaged, 3% chance for +30% Shield Recharge for 12s.
  • Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s.
  • Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
  • Arcane Pulse - On Health Pickup, 60% chance to restore 300 Health to allies within 25m. 15s cooldown.
  • Arcane Reaper - On Melee Kill, +24 Heal Rate/s and +660 Armor for 10 seconds.
  • Molt Reconstruct - Heal yourself and your allies within Affinity Range 6 Health for each Energy point spent on the initial casting cost of abilities.

Suggested Archon Shards (Tauforged):

  • Amber Archon Shards (YELLOW):
    +50% (+75%) Effectiveness on Energy Orbs
    +25% (+37.5%) Casting Speed
  • Emerald Archon Shard (Amber + Azure) (GREEN):
    Gain +10% (+15%) Ability Damage on enemies affected by Corrosion Status
    Increase max stacks of Corrosion Status by +2 (+3) <- !IMPORTANT! add two regular one to get 14 Corrosive Final Stacks (that allows you to armor strip enemies with Corrosive)

Suggested Focus School:

  • Madurai:
    Power Transfer - 50% Casting Speed on switching to Warframe.
    Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
  • Vazarin:
    Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
    Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
  • Naramon:
    Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely.
  • Unairu:
    Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
    Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight.
  • Zenurik:
    Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
    Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
    Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.

Suggested Helminth Subsumable Abilities:

Suggested Loadout:

Summary:

A powerful Warframe, she never disappoints, always delivers, you have to try really hard to ruin her with your ill-considered build, it can be done, but why, when you can have a monster that will turn your enemies into wet spots.

Enjoy!
THeMooN85