ARCHON DEFENSE, DEFECTION, EXCAVATION, Mobile Defense, Defense, Rescue, Capture, Open World, Survival
There's plenty of [Limbo] builds but I don't see one covering decoy as a helminth ability.
Decoy and the Rift are an interesting combo that need exploring
This build originally used [Savior Decoy] but it forced you to rely on weapons to fight
[Damage Decoy] lets you cast on enemies for more possibilities but has not been added here yet
One forma for maxed [Rolling Guard]
[Rolling Guard] activates when rift walking and helps with collecting loot and general survivability
You can:
Banish Chipper in archon defense target for more than a minute at a time
Banish the Kavor Defectors in defection to keep them at full health and bypass life support pods
Banish the decoy for an hologram enemy magnet
[Protect] an excavator, defense pod, or mobile defense console with cataclysm
Combine decoy and stasis cataclysm to freeze enemies running at the decoy
Separate banish decoy and status cataclysm to defend a 2 door room
Banish squad members to heal max health in 4 seconds
Pass through capture, rescue, open world, and more in the rift
And now with [Damage Decoy] cast on enemies from within cataclysm for status effects chaos
[Savior Decoy] is also helpful and will keep you alive if the decoy is still banished but makes gameplay even slower