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Gyre

First-Time Gyre Build

by last updated 4 months ago

50

Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
240
HEALTH
370
SHIELD
650
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
1,366
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Gyre builds
Builds by Sentinel_011

First-Time Gyre Build

So basically this is a derivation off of another 5 forma build I saw on here, updated slightly with the existence of newer mods, and modified for use with [Growing Power].

With this build the idea is to get, as is often the case with our favorite Electric Ballerina, as much ability strength as possible to boost the effectiveness of both our Cathode Grace and Rotorswell.

I highly recommend using the Zenurik Focus School with Hardened Wellspring for a +20% bonus to Ability Strength, as well enabling your setups earlier with the [Blind Rage] efficiency. Furthermore, the use of Crimson Archon Shards is also highly recommended, (obviously Tauforged if you can get them).

With Hardened Wellspring, [Blind Rage], [Transient Fortitude], [Intensify], [Growing Power] and 5 Crimson Archon Shards, this build reaches 379% Ability Strength (And 404% with Tauforged Shards), giving Cathode Grace a +189.5% (202%) bonus to Crit Chance. You can increase the numbers further using [Power Drift] opposed to Cunning, but I just prefer the little bit of extra Range. I did not include Molt Augmented in this for the sole reason of how long it takes to fully set up.

I also removed Gyre's 2, as while it is a half-decent CC ability, her 1 is better for me with its much better range and duration. Giving her Pillage in it's place allows Gyre to wildly increase her Survivability against Non-Infested opponents.

Special thanks to caylin for the inspiration, and happy hunting Tenno.