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Qorvex

Qorvex "Concrete Mixer" | Config B | Armor/Shield Strip Ability

by last updated 5 months ago

40

Albrecht Entrati designed Qorvex to protect a Chosen Operator from the unique hazards of his lab. A Crucible Core gives Qorvex high survivability as he provides crowd control.

116 VOTES
11 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
200
HEALTH
700
SHIELD
300
SPRINT SPEED
0.9
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
875
Damage Reduction
74.5%
EFFECTIVE HIT POINTS
3,142
Guide
11 Comments
Qorvex builds
Builds by THeMooN85

Qorvex "Concrete Mixer" | Config B | Armor/Shield Strip Ability

Hello there,

Introduction:

Concrete guy, Warframe literally made out of concrete. This golem is protecting its Crucible Reactor Core. He use it as his tool to annihilate any incoming threat. He is a heavy unit, may be a bit slow, but definitely a hard hitting one.

Playstyle:

  • always keep your Disometric Guard active
  • strip enemies armor by using Pillage, it also cleans any negative Status Effects, combined with his Disometric Guard and Shield Gating makes him very hard to kill
  • prime your enemies, and/or use your Chyrinka Pillars to spread Radiation Status Effect
  • release your Crucible Core, and wipe out your enemies
  • repeat until you done

Attributes & Abilities:

This time I'll start with the least needed stat, Duration. The only ability that use it is his first ability, Chyrinka Pillars. Base duration of that skill is 35s! You don't need that, this is Warframe, you are not staying in one place for that long. So let me cut that stat in half, no... even more. Now 14s is acceptable.

Next is Efficiency... this one is kind of important, because you are going to use your abilities a lot. You will also need a high amount of Energy Pool and some kind of Energy Regeneration.

Range is very needed, because of your pillars working area and chain explosions from enemies touched by Crucible Blast. It also affect a little bit on Pillage.

You need minimum of 328% Strength. Obviously to hit hard, duh. In this configuration it's important to put at least one regular Crimson Archon Shard for Ability Strength, to get 328%, with this you will strip armor with just one Pillage cast. Alternatively you can use other armor strip ability.

Suggested Aura Mod:

For best results use Aura Forma, so that it can be changed, when needed.

Suggested Exilus Mod:

Must be unlocked with an Exilus Adapter.

  • Power Drift - Increases Ability Strength and grants a chance to resist knockdown.

Suggested Warframe Arcane Enhancements (Max Rank Description):

  • Arcane Aegis - On Shield Damaged, 3% chance for +30% Shield Recharge for 12s.
  • Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s.
  • Arcane Barrier - On Shield Damaged, 6% chance to instantly restore all Shields, 6s cooldown.
  • Arcane Blessing - On Health Pickup, +24 Max Health. Stacks up to 50x.
  • Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
  • Arcane Eruption - On Energy Pickup, 100% chance to Knockdown nearby enemies.
  • Arcane Guardian - On Damaged, 15% chance for +900 Armor for 20s.
  • Arcane Pulse - On Health Pickup, 60% chance to restore 300 Health to allies within 25m. 15s cooldown.
  • Arcane Reaper - On Melee Kill, +24 Heal Rate/s and +660 Armor for 10 seconds.
  • Arcane Steadfast - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy.
  • Arcane Tanker - On Archgun Equipped, +1200 Armor for 60s.
  • Arcane Ultimatum - On Finisher Kill, +1200 Armor for 45s.
  • Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x. <- in this configuration this one is a must!

Suggested Archon Shards (Tauforged):

Suggested Focus School:

  • Madurai:
    Power Transfer - 50% Casting Speed on switching to Warframe.
    Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
  • Vazarin:
    Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
    Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
  • Naramon:
    Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely.
  • Unairu:
    Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
    Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight.
  • Zenurik:
    Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
    Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
    Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.

Suggested Helminth Subsumable Abilities:

Suggested Loadout:

Summary:

Quorvex is definitely a solid Warframe (pun intended), but personally, it didn't make much of an impression on me, probably due to its specific layer of concrete :D

Shared with:

Nuclear Concrete | Config A
Concrete Mixer | Config B
A Breach in the Wall | Config C

Enjoy!
THeMooN85