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 Elytron

by last updated 3 months ago

40

This heavy duty Archwing was designed for one purpose, destruction.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
170
HEALTH
1,015
SHIELD
945
SPRINT SPEED
0.9
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
145
Damage Reduction
32.6%
EFFECTIVE HIT POINTS
2,766
Guide
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Elytron builds
Builds by tethys

[Elytron] Build & Theory

As of now, the [Elytron] really only sees use for one task, nuking the Salacia node on Neptune.
And nuke, it most certainly does. The [Elytron] is without a doubt, the most literal interpretation of 'nuke ability' in the game.

The 4th ability, Warhead, launches a missile that can be guided by the player based on the direction they are aiming (think of a [Tenet Envoy]), that will explode on impact, dealing 1,750 💥 Blast damage in a 240M (!) radius around the explosion. The missile will explode on contact with any surface / enemy, or automatically after travelling 1600M. The ability has an energy cost of 100, and only 1 missile may be active at any time, however the downtime between missiles is quite low.
This is the ability that will be getting 90% of the kills, so optimizing for it is crucial.

Another ability of note would be the 3rd one, Thumper. When used, this ability launches an unguided beacon, that upon contact with any surface or being recast while in-flight, explodes and marks a spherical area for bombardment with a radius of180M for 45 seconds. Explosions will randomly occur within this radius 3 times every second, with each explosion dealing 500 :blast: Blast damage and a radius of 80M. Unlike Warhead, this ability can be recast while a bombardment zone is already active, allowing them to be stacked up in one spot or spread around to cover a wider area.

Ability Stats

Duration:
This stat is not built for, as the archwing duration mod is comparatively weak to the other mods, in addition to it not affecting Warhead at all. When Efficient Transferral is used, it increases the pacing of explosions from Thumper to 3.9/s, and the bombardment duration to 58.5s. [Thumper] is just too negligible compared to Warhead to justify building duration.

Efficiency:
As the 2 abilities that see use in this build both have the potential to be spammed quickly, efficiency is vital for maintaining uptime.

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