Navigation

Account

Social

Burston Prime

burston prime

by last updated 5 months ago

1230

Once thought lost to the ages, attempts to reengineer the Burston Prime never fully replicated this weapon's power and agility.

0 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

BURST
ACCURACY
25.0
CRITICAL CHANCE
18%
CRITICAL MULTIPLIER
1.8x
FIRE RATE
9.38
MAGAZINE
45 / 540
NOISE
ALARMING
RELOAD
2.0
RIVEN DISPOSITION
1.35
STATUS CHANCE
30%
TRIGGER
BURST
DAMAGE
 IMPACT
13.8
 PUNCTURE
13.8
 SLASH
18.4
TOTAL Damage
46.0
AVERAGE HIT
52.6
BURST DPS
493.3
SUSTAINED DPS
348.2
Guide
0 Comments
Burston Prime builds
Builds by oop4244

burston prime

Burston Prime Incarnon

With it's Incarnon Genesis, new life has been breathed into a (very) old favorite, turning it into a very competent weapon capable of clearing rooms in seconds even in high-level Steel Path Missions. The alternate fire mode is a fully automatic rifle with a small AoE; excellent for clearing tightly packed crowds of enemies.
Evolutions

Take Fortress Salvo, Kinetic Battle, and Absolute Valor.

In Evolution 2, Forceful Finality is meaningless, as you will never be emptying the entire magazine. The enormous increase to base damage is shared between both options, and the huge punch through bonus is very nice if your warframe meets the 450 armor requirement.
In Evolution 3, both alternatives to Kinetic Battle have the same demerit as Forceful Finality. Increased magazine size and reload speed are meaningless when we never need to reload.
In Evolution 4, Reaver's Rapture is a non-option, as the bonus is lost when activating Incarnon form. Hopefully this is a bug, as increasing only non-Incarnon form damage is effectively meaningless.
In Evolution 4, Fatal Affliction is a valid alternative. However, it shouldn't be taken in most situations for a few reasons:
    The Incarnon form has a very impressive base 3x critical multiplier. Taking Fatal Affliction would drop the final critical chance from 150% to a mere 84%, squandering a final 6.6x multiplier and tier 2 crits.
    Critical chance dropping below 100% also prevents us from taking full advantage of [Hunter Munitions], which comprises the bulk of our damage, especially against armored targets.
    Finally, the Incarnon form drops all IPS in favor of pure heat damage, meaning the only statuses we can proc while in Incarnon are Heat, Viral, and Slash, leading to a maximum 120% damage without a primer; far less than even a tier 1 crit's 6.6x multiplier.

NOTE: Non-primed or galvanized mods will be perfectly acceptable alternatives, but prioritize getting Galvanized Chamber quickly, as it's roughly a 2.5x damage increase over Split Chamber.