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Sancti Tigris

ManaCloak’s stupid gun :3

by last updated 6 months ago

1250

Echo nature's violent beauty with this special Tigris.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
6.5
CRITICAL CHANCE
15%
CRITICAL MULTIPLIER
1.5x
FIRE RATE
2.00
MAGAZINE
2 / 120
MULTISHOT
6.0
NOISE
ALARMING
RELOAD
1.5
RIVEN DISPOSITION
1.00
Status / Projectile
14%
TRIGGER
DUPLEX
Damage / Projectile (x6.0)
 IMPACT
21.0
 PUNCTURE
21.0
 SLASH
168.0
TOTAL Damage
1,260.0
AVERAGE HIT
1,354.5
BURST DPS
2,709.0
SUSTAINED DPS
1,083.6
Guide
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Sancti Tigris builds
Builds by ManaCloak

ManaCloak’s stupid gun :3

My Sancti Tigris build.

It is designed as a purely slash weapon.
Thought process : Shotguns have innate multi-shot… So multi-shot mods, obviously. Multi-shot allows for multiple critical hits, so using [Hunter Munitions] was a choice for status effects, as using mods like [Sweeping Serration] don’t actually increase DAMAGE, but the Slash stat, requiring much more mods for what I thought would end up being a weaker and more complex result. Focusing on damage, using multiple mods to increase TOTAL damage seemed like a good idea for me.
Acceleration and Tainted allow for more pellets to hit the target, causing more damage and increasing its effective range while also increasing fall-off, allowing risk-ranged shots to be actually worth it. The default accuracy wasn’t that good for me, this fixes an issue I had while also making use of the slots’ innate polarities.
[Ravage] is for extra damage.

Slash status damage is based on total damage, from what I could tell so far.

I love this gun, can’t wait to fully level these mods and get [Primed Ravage].