Hello there,
Introduction:
[Dagath], the faceless horsewoman? What is she actually? Definitely not a facetank. Not enough DR. Healer? Absolutely nah. I would say that she's a bit of damage dealer and supporter. She can weaken enemies, buff damage and deal damage, while utilize her shields and ability to escape death from time to time.
Playstyle:
- Find and curse enemies (2nd ability)
- Hit them with your scythes (1st ability)
- If they survived this, it means it's time to release the cavalry (4th ability)
- Don't forget to strengthen your weapons (3rd ability)
Attributes & Abilities:
With a Strength of 300% we already achieve 95% slowdown of nearby enemies (max cap) affected by the Wyrd Scythes skill, as well as 100% defense reduction per Kaithe, enemies affected by Doom. We also gain 150% critical damage bonus, and even 300% it, when enemies have been previously treated with Doom.
A 95% Duration gives us 4.75s of enemy slowdown, 14.25s of Doom duration, and 9.5s of invulnerable time. Phantom Kaithes charge duration is also increased to 2.85s.
145% Range gives us 21.75m spread range of the scythes, and also increases the range of Doom by the same amount.
Suggested Aura Mod:
For best results use Aura Forma, so that it can be changed, when needed.
Suggested Exilus Mod:
Must be unlocked with an Exilus Adapter.
- NONE - if there is no such need, then there is no point in unlocking the slot.
- Cunning Drift - Increases slide, reduces friction and increases Ability Range.
- Handspring - Speeds up a Warframe's knock-down recovery rate.
- Power Drift - Increases Ability Strength and grants a chance to resist knockdown.
- Rush - Increases the speed at which a Warframe moves while sprinting.
- Speed Drift - Increases sprint speed and casting speed.
- Sure Footed - Increases a Warframe's chance to resist knockdown.
Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!! - Vigilante Pursuit - Displays all enemies within its radius with red markers on the mini-map.
Suggested Warframe Arcane Enhancements (Max Rank Description):
- Arcane Aegis - On Shield Damaged, 3% chance for +30% Shield Recharge for 12s.
- Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s.
- Arcane Barrier - On Shield Damaged, 6% chance to instantly restore all Shields, 6s cooldown.
- Arcane Blessing - On Health Pickup, +24 Max Health. Stacks up to 50x.
- Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
- Arcane Eruption - On Energy Pickup, 100% chance to Knockdown nearby enemies.
- Arcane Fury - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s.
- Arcane Nullifier - Passive, +102% chance to resist a Magnetic Damage effect.
- Arcane Steadfast - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy.
- Arcane Strike - On Hit, 15% chance for +60% Attack Speed to Melee Weapons for 18s.
- Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.
- Molt Efficiency - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%.
- Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.
Suggested Archon Shards (Tauforged):
- Crimson Archon Shards (RED):
+25% (+37.5%) Melee Critical Damage
+10% (+15%) Ability Strength
+10% (+15%) Ability Duration - Amber Archon Shards (YELLOW):
+25% (+37.5%) Casting Speed <- always wealcome
+15% (+22.5%) Parkour Velocity - Azure Archon Shards (BLUE):
+50 (+75) Energy Max <- can help you maintain your Energy Pool
Suggested Focus School:
- Madurai:
Power Transfer - 50% Casting Speed on switching to Warframe.
Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s. - Vazarin:
Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost. - Naramon:
Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely. - Unairu:
Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight. - Zenurik: <- reccomended if you struggle with your Energy Pool
Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.
Suggested Helminth Subsumable Abilities:
- Infested Mobility - Increase your parkour velocity.
- Rebuild Shields - Instantly restore your shields.
- Expedite Suffering - Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed, and their remaining damage dealt in a burst.
- Sickening Pulse - Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
- Silence - Damage Debuff, Disable Enemy Abilities, Stealth, with augment Savage Silence, Increasing Finisher Damage.
- Spectrorage - Crowd Control, with augment Spectrosiphon, Increasing Drop an Energy Orbs.
- Nourish - Crowd Control, Damage Buff, Energy Restore, with augment Hearty Nourishment, Clear Status Effects, Gain Status Immunity.
- Ensnare - Crowd Control.
- Pull - Crowd Control, with augment Greedy Pull, Pull Pickups.
- Shooting Gallery - Damage Buff, Crowd Control, with augment Muzzle Flash, Blinds Enemies.
- Eclipse - with augment Total Eclipse, Damage Buff, Damage Reduction.
- Larva - Crowd Control, with augment Larva Burst, Damage.
- Resonator - with augment Conductor, Damage, Crowd Control.
- Dispensary - Healing, Energy Restore, Ammunition Restore, with augment Repair Dispensary, Revives Robotic Companions.
- Reave - Healing, Shield Restore, Invulnerability, with augment Blinding Reave, Blinds Enemies.
- Roar - Damage Buff, with augment Piercing Roar, Crowd Control, Damage.
- Gloom - Crowd Control, Healing.
- Warcry - Attack Speed Buff, Crowd Control, with augment Eternal War, Extends Warcry's Duration.
- Lycath's Hunt - Healing, Energy Restore.
- Breach Surge - Damage, Crowd Control.
- Defy - Invulnerability, Armor Bonus, Status Cleanse.
- Xata's Whisper - Damage Buff, Bullet Atractor.
- Airburst - Crowd Control, with augment Airburst Rounds, Damage Buff.
Suggested Loadout:
Summary:
[Dagath], a faceless wraith who curses her enemies and has a cavalry of unstoppable Kaithes in her arsenal. Will the phantom steal your heart? She didn't steal mine, although I'm not saying she tried. Maybe it's just a matter of taste. Find out for yourself whether it is worth waking the dead, and be careful so that they do not bring Doom upon you.
Enjoy!
THeMooN85