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Larkspur Prime

Cheap Effective Larkspur Prime Build For Missions

by last updated 9 months ago

800

Embrace pandemonium. Chainfire and explosive potential meet in Larkspur Prime. Hildryn packs more ammo when she wields this mighty weapon.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

HELD
ACCURACY
8.3
CRITICAL CHANCE
14%
CRITICAL MULTIPLIER
1.6x
FIRE RATE
12.00
MAGAZINE
100 / ∞
NOISE
ALARMING
RECHARGE DELAY
2.50
RECHARGE RATE
50
RELOAD
4.5
RIVEN DISPOSITION
0.65
STATUS CHANCE
50%
TRIGGER
HELD
DAMAGE
 IMPACT
10.0
☢ RADIATION (🔥 + ⚡)
80.0
TOTAL Damage
90.0
AVERAGE HIT
97.6
BURST DPS
1,170.7
SUSTAINED DPS
921.8
Guide
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Larkspur Prime builds
Builds by cmplexity12

Cheap Effective Larkspur Prime Build For Missions

>Introduction: [Larkspur Prime] is pretty good ong. A very convenient weapon, when modified with basic mods, can be a deadly weapon to destroy crowds within seconds. This basic build builds elemental damage Radiation and Viral, and although I haven't tested it, but any other elemental damage could do fine.<

**>IMPORTANT NOTE: This build is good for almost all enemies other than eximus units and similar. It takes a lot longer to take down eximus units, however in order to exterminate them, just use a method that can deal massive amounts of damage in quick bursts, such as a strong melee or warframe ability. You can also use [Voidrig]'s 4 to literally 2 shot eximus units with the most basic damage mods.

The mods are extremely cheap and are pretty easy to get, and it's satisfactory for almost if not 100% of missions requiring necramechs like open world bounties in Cambion Drift, Plains of Eidolon, and Orb Vallis. It's also quite useful in Thermia Fractures. It does not have trouble draining health from any enemies, and is ideal for any level mission (not sure if the levels of the bounties scale, I don't think so, but if it does, then this build will be less and less effective.) It's still highly effective for enemies around level 60.

[Electrified Barrel] and [Charged Bullets]: Builds up Electricity damage for Radiation and Status chance.
[Parallax Scope]: Increases critical chance.
[Magazine Extension]: Increases magazine capacity, from 100 to a much better 160.
Magma Chamber: Builds up heat and more status chance for Radiation.
[Rubedo-Lined Barrel]: Builds up overall damage.
[Polar Magazine]: Builds up cold damage for Viral.
[Venomous Clip]: Builds up toxin damage for Viral.