Infinite scaling slash hammer
- 2 Forma
- Short Guide
- Votes
- 60
The Glass Slammer | Volnus Prime
- 1 Forma
- Long Guide
- Votes
- 47
BEST BUILD WITHOUT RIVEN
- 3 Forma
- Short Guide
- Votes
- 15
Min/Max Endgame Slash Build
- 3 Forma
- Long Guide
- Votes
- 11
by renegadeturles — last updated 3 months ago
The glorious original Orokin casting of Gara’s signature glass hammer. Deceptively light and swift, while remaining lethally effective.
ITEM RANK
3060 / 60
APPLY CONDITIONALS
The [Crushing Ruin] stance forces Knockdowns and Impact procs. With the status chance for [Volnus Prime] on top of that you should basically always have uptime on CO. [Carnis Mandible] is important for increasing status and Slash weighting as hammers can't force proc Slash by themselves.
Feel free to replace [Primed Fury] for [Berserker Fury].
Amalgam Organ Shatter gives slightly less DPS but pairs well with Tennokai mechanics.
The Volnus Prime uniquely has a follow-through of 0.6 compared to 0.4 unlike other hammers. However, it appears that equipping a stance mod removes that unique follow-through and brings it back down to 0.4. Normally I'd prefer to skip range because of how bad follow-through is on hammers and also the stance multipliers from [Crushing Ruin] build combo fairly quickly. If you still want range I'd suggest replacing [Gladiator Might] with [Primed Reach].
Melee Duplicate is fantastic as it helps build combo faster. Unfortunately it is a rare drop from Netracells. Since most end-game content is best approached with Shield Gating and Melee Retaliation more accessible that is a perfectly suitable alternative.
Modded Damage : ((250) × (1 + 2.4) × (1.55)) = 1317.5
Tick Damage : ((0.35) × (1317.5) × (1.55)) = 714.74375
So on we are procing 714.7 slash damage ticks per second before critical multipliers. To keep things simple these calculations don't include stance modifiers but should still give a good idea of the weapon's general performance.
Yellow Crit Tick Damage: (714.74375 x 4.5) = 3216.346875
Orange Crit Tick Damage: (714.74375 x 8) = 5717.95
Average Slash Tick = ((3216.346875 x 0.699) + (5717.95 x 0.301)) = 3969.32941562
[Carnis Mandible] brings our slash weighting from 46% to 61.8% and also gets us to 204% status chance alongside Weeping Wounds. Our attack speed modifier is 1.86 and as previously mentioned, this does not include attack speed modifiers or multi-hit animations from stances. This is all paper DPS.
Slash Procs Per Hit: ((2.04) x (0.618)) = 1.26
Slash Procs Per Second: ((1.26) x (1.86)) = 2.34
Average Slash Damage via Ticks Per Second: ((3969.32941562) x (2.34)) = 9,288.2308325508