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Mag Prime

Shield gating Mag

by last updated 4 years ago

30

The exquisite Mag Prime offers the same abilities as Mag but with unique mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
0 Comments
Mag Prime builds
Builds by Neron

Shield gating Mag

Notes to self:
Aura:
Corrosive, Energy maybe Growing Power --> Aura or static forma?
Corrosive -> more armor removal for group
Energy -> never starve
Growing -> Shoot into bubble => a lot of status effects => more power strength => even more armor removal + more damage + more shields by Crush

Stats:
Duration: increases bubble uptime; increases polarize range -> shield restore range increase, armor strip range increase -> support build focus? -> needs bubble augment to make them manually disappear -> enemies spawn behind bubble = annoying.
Efficiency: less energy cost = more casts.
Range: bigger bubble -> more enemies grabbed; bigger Polarize -> more armor strip/shield restore for allies; bigger Crush -> more shield restore/cc
Strength: more damage, armor removal, Crush shield restore.

Mods:
P Cont: else bubble disappears too fast
Stretch: Range. Bigger bubble -> more targets in bubble; Polarize -> bigger shield restore, armor strip range; Crush -> bigger shield restore/overshield range for allies, damage range increase, CC range increase.
Trans Fort: more shield restores, more armor strip.
Natural Talent: Flex slot; Faster casting speed -> better use of shield gating invul period -> speeding up general gameplay. Maybe swap to Magnetize augment to remove bubbles manually so they do not stay too long, with additionally increased duration => support build, Polarize range increases. Decreases CC period of Crush -> Crush augment for CC.
R4 Fleeting + R4 [Streamline]: max efficiency for more casts + bubble not lasting too long.
[Fracturing Crush]: CC for Crush. Faster cast speed = less time in air = less CC => augment for more CC + armor removal; scales with duration and strength.
Intensify: More strength = more shields, more overshields, more armor removal, more damage.

Augments:
Magnetize -> Manual bubble removal + explosion, in case targets appear behind bubble.
Polarize -> weapon jamming -> CC + pseudo damage reduction
Crush -> Armor strip, CC

Arcanes:
Energize: more energy, more casts, more damage, more survivability.
2nd Slot: undecided

Infinite survivability thanks to shield gating. Only danger is toxin, maybe Arcane Resitance to help with that or Vazarin for healing dash and arcane Grace?

Weapons:
Primary:
[Secura Penta], [Exergis], [Lanka]

Secondary:
[Mara Detron], [Cyanex]