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Miter

miter

by last updated a year ago

640

The Miter launches high velocity saw blades, tearing apart anyone unfortunate enough to be in their path.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

PRIMARY
ACCURACY
100.0
CHARGE RATE
0.75
CRITICAL CHANCE
5%
CRITICAL MULTIPLIER
2.0x
FIRE RATE
2.50
MAGAZINE
20 / 80
NOISE
ALARMING
PUNCH THROUGH
2.5
RELOAD
2.0
RIVEN DISPOSITION
1.50
STATUS CHANCE
20%
TRIGGER
CHARGE
Charged Shot
 IMPACT
12.5
 PUNCTURE
12.5
 SLASH
225.0
TOTAL Damage
250.0
AVERAGE HIT
262.5
BURST DPS
350.0
SUSTAINED DPS
308.8
Guide
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Miter builds
Builds by HomemadeMeal

miter

Miter INCARNON | HOMING Viral Slash Orbs
Standard Viral HM Slash build for armored Corrupted/Grineer enemies without armor strip, since slash DoT bypass armor.

Miter Incarnon creates a homing disc that hits a total of FOUR targets one by one.

EVOLUTION GUIDE
Evolution II: Swift Sawblades. Gives +70% free fire rate when chanelling, freeing up mod slot on build. Chanelled Abilities that work include the following: Gloom but only when enemies are in range (Sevagoth/Subsumable), Effigy (Chroma), Immolation (ember - but only at 90% heat), Prowl (Ivara), Prism (Mirage), Absorb with Assimilate augment (Nyx), Renewal (Oberon), Exalted Blade, Hysteria (Valkyr), Mend and Maim, Iron Staff, Elude (Baruuk)

Evolution III: Swift Deliverance OR Ready Retaliation are both good

Evolution IV: Commodore's Fortune increases CC to 42%, with final CC of 126% after Crit Delay and final SC of 168%. This is approximately 13% better than Critical Parallel.

MOD BREAKDOWN
[Galvanized Chamber]: Compulsory multishot mod giving +230%

Galvanized Aptitude: Galvanized Aptitude DOES NOT work on the AOE, however the direct damage accounts for approximately 42% of the overall damage, is slash biased (70% at base) AND has multiplicative Galv Aptitude (i.e. it is multiplicative to Serration/Merciless on direct hits). Given the Incarnon mode has HOMING discs, you will be getting a lot of direct disc hits which proc slash at a rate of approx 2 slash procs per hit (with multishot).

[Critical Delay]: Compulsory crit chance mod, increases CC to 126%. [Point Strike] is alternative.

[Vital Sense]: Compulsory Crit dmg mod, increases CD to 7.3x

Hunter Munitions vs Fanged Fusilade: Due to Commodore's Fortune, we increase incarnoff mode CC to 96% on full charge and 126% in incarcnon mode, meaning we have nearly a 30% chance to proc slash on every hit. Fanged Fusilade does NOT apply to the AOE component of incarnon mode while HM does, meaning the overall slash DoT DPS is 8% higher with HM. HM and fanged fusilade is almost identical in performance on non-incarnon mode.

Malignant Force + Rime Rounds: Makes viral and gives +120% status chance. This allows you to proc more natural slash AND viral status, which boosts all dmg to health by up to 4.25x.

Primed Bane of Corrupted/Grineer: Double dips bonus on DoTs and is multiplicative to Aptitude/Merciless, giving a final 2.4x multiplier to slash procs. If you don't like running faction mods, just swap this out for either [Bladed Rounds], [Serration], [Hammer Shot] or [Vigilante Armaments].

Primary Merciless arcane: +360% dmg boost (multiplicative to Galv Aptitude boost on direct hits).

FLEXIBLE OPTIONS
Bladed Rounds
Hammer Shot
Neutralizing Justice augment

VARIANTS
CORPUS: Swap Viral HM to Radiation Tox (order it as Heat + Electric + Tox), and consider adding Neutralizing Justice over Primed Bane slot. You cannot get pure toxin on the AOE so it is best to run radiation tox. Radiation hits armored corpus hard while toxin bypasses shields.

INFESTED: Swap Viral HM to Raw Corrosive (Electric + Tox) and add one of the flexible options above.