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Paris Prime

Incarnon Paris Prime | One-Shot Monster

by last updated 2 months ago

860

Discovered deep inside an ancient Orokin derelict, the Paris Prime increases the kinetic energy of any bolt it fires, dealing more damage than its more common counterpart.

18 VOTES
2 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

CHARGE
ACCURACY
16.7
CHARGE RATE
0.50
CRITICAL CHANCE
45%
CRITICAL MULTIPLIER
2.0x
MAGAZINE
1 / 72
NOISE
SILENT
PUNCH THROUGH
3.0
RELOAD
0.7
RIVEN DISPOSITION
1.35
STATUS CHANCE
20%
TRIGGER
CHARGE
Charged Shot
 IMPACT
9.0
 PUNCTURE
288.0
 SLASH
63.0
TOTAL Damage
360.0
AVERAGE HIT
522.0
BURST DPS
522.0
SUSTAINED DPS
435.0
Guide
2 Comments
Paris Prime builds
Builds by aux_13

Incarnon Paris Prime | One-Shot Monster

The actual DPS values of this weapon are much higher than the site shows due to the lack of support for Incarnon evolution stats and Longbow Sharpshot not having a damage calculation.
NOTE: The Riven shown above is the one I currently use in-game.

Incarnon Evolutions

I recommend these evolutions for this build:
1: (Incarnon Form)
2: Deadly Pace (+20 Base Damage; +80% Fire Rate while above 1.2 Sprint Speed)
3: Swift Deliverance (+60% Projectile Speed) or Ardent Trigger (+40% Fire Rate on Punch-Through Hit)
4: Elemental Balance (+60% Base Status Chance)

For boss enemies and Disruption, you can try Vicious Promise (+40% CC; +2x CD on undamaged enemies), though I recommend Elemental Balance for consistency.

Mods

  • Thanks to hashir_ahmad for pointing this out. Regarding the Riven, I believe it's beneficial to go for a Riven on the [Paris Prime] due to the very high disposition. The disposition won't decrease much due to the lack of wide AoE, making the weapon less meta-viable compared to the other Incarnon weapons that have released. For this specific build, you can replace the Riven with any mod that gives beneficial stats. My recommendations would be [Bladed Rounds] if you pair it with [Galvanized Scope], any of the Bane mods if you're a fan of them, [Split Flights] if you don't plan to go for headshots and aren't using Galvanized Scope, or Hammer Shot if you haven't already slotted it.
  • [Amalgam Serration] allows Deadly Pace to work in Incarnon Form, so if you go with regular Serration, use Guardian's Might (+20 Base Damage; +74 Base Damage with overshield)
  • [Galvanized Scope] and [Critical Delay] can be interchanged depending on playstyle and Riven rolls, with Point Strike as an option if you haven't farmed for the corrupted mods yet.
  • Galvanized Chamber can of course be replaced with Split Chamber in lower level content.
  • Galvanized Aptitude is best-in-slot here, but Hammer Shot is also a great pick. While this mod is best-in-slot for this build, this is the main option slot in case you don't have it. You could run a Punch Through mod or some more Status Chance, or use it to balance a harmful Riven curse, etc.
  • If you don't have Primed Cryo Rounds, you can substitute it for any of the Cold mods
  • Bhisaj-Bal is a no-brainer. If you don't have the mod or a way to get it, you can substitute it for Vigilante Supplies or Arrow Mutation.
  • Regarding [Internal Bleeding] and [Hunter Munitions], it's an option with a caveat: bows don't fire enough projectiles to warrant using these in Incarnon form (in my opinion), nor is the fire rate consistent between players (depending on Fire Rate and Riven modding). I'd avoid using it unless you know what you're doing and how to get value out of the mod. This is also a Direct Damage one-shot build, so... no meta bleeding because it isn't necessary when they die to the first shot anyways :)

Riven Buff priorities:
1. Multishot (overpowered)
2. Critical Damage (weapon has enough cc to orange/red crit)
3. Elemental Damage (Toxin or Cold, Heat is ok for Incarnon Form)
4. Critical Chance (for the funny red numbers)
5. Damage
6. Punch Through / Fire Rate / Reload Speed

Riven Curses that won't harm the weapon:
1. Slash (Incarnon Form doesn't deal Slash)
2. Ammo Maximum (Incarnon Form's ammo isn't affected)
3. Magazine Capacity (It's a bow... 1 magazine capacity...)
4. Zoom (Depends on the amount and the player)
5. Weapon Recoil (It's a bow... 0 recoil...)

Arcanes

  • Primary Deadhead gives +360% Damage at 3x stacks. It's BiS for raw DPS only if you go for headshot kills for the +30% headshot multiplier over Merciless, otherwise they're equal.
  • Primary Merciless gives +360% Damage at 12x stacks. If you can keep the kills coming consistently it'll do the trick, only slightly worse than Deadhead.
  • Longbow Sharpshot gives +300% Damage on next shot after hitting a headshot and requires the Duviri Steel Path Circuit to acquire. Smaller damage buff than the others, on paper looks worse but I haven't fully tested it yet since I don't have Rank 5.