Navigation

Account

Social

Dokrahm

Max Int Printer

by last updated a year ago

60

A light Zaw Strike for Scythe or Heavy Blade weapons. Lightweight, for flash and bite.

0 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.00
CRITICAL CHANCE
18%
CRITICAL MULTIPLIER
2.0x
RANGE
1.00m
RIVEN DISPOSITION
0.50
STATUS CHANCE
18%
DAMAGE
 IMPACT
46.4
 PUNCTURE
108.1
 SLASH
154.5
TOTAL Damage
309.0
AVERAGE HIT
364.6
SUSTAINED DPS
364.6

GRIP

LINK

Guide
0 Comments
Dokrahm builds
Builds by vins

Max Int Printer

Those of ye with little Forma beware - This build is chock full of chest hair.

So, you want to print out maximum integers in Warframe. Great idea! Unfortunately, you need a LOT of small things in order to proc some INTENSE damage numbers with Exodia Contagion. This build is a companion build to my Octavia Prime build (here: https://overframe.gg/build/461473/).

Let's start with the basics. In order to use Exodia Contagion, you need to bullet jump in the air, aim, and melee to throw a projectile. The projectile gains a lot more damage from heavy attacks, so bullet jump, aim, slide, heavy attack to lob a stronger projectile.

The build uses [Dokrahm], Korb, and Vargeet II Ruhang for maximal damage on the heavy attacks. Since Exodia Contagion doesn't scale off the base attack speed of the weapon, we don't need to care. However, things like damage from [Killing Blow] apply; Critical chance gets doubled from [Sacrificial Steel] on heavy attacks; Attack speed affects the projectile speed (I'm using [Primed Fury] here, since [Berserker Fury] isn't always on and the speed correlates with range, which is important).

Here's where this build goes from human brain to galaxy brain. [Mirage]'s Eclipse is bugged, and applies twice multiplicatively. With a build of 412% strength (with Molt Augmented stacked), Eclipse gives a damage buff up to 618% (so, 718% multiplier) for a 51.5524x damage multiplier overall. That is an insane boost. The damage multiplier on Eclipse goes up extremely high, but it's dependent on your light level. Invisibility takes a snapshot of light level, so [Octavia]'s invisibility through Metronome can snapshot a high light level and you can keep up the damage multiplier through missions.

Why the [Holster Amp] and [Vigorous Swap]? [Holster Amp], [Vigorous Swap], and Arcane Arachne are ALL multiplicative to base damage, just like Eclipse. The timing for those becomes a little tight, but it's worth it for the multipliers.

Finally, how do we leak out a bit more on this already min-maxed build? Unfortunately the build suffers from a lot of efficiency problems. For normal missions, I would actually recommend AGAINST tossing on all Crimson Archon Shards for strength. The damage multiplier is fat with Eclipse, due to the quadratic scaling - However, I would actually recommend instead running all duration Archon Shards simply for the energy economy.

Let's do some funky math here. The weapon's base damage (including elements) is 4,078.2. Ignoring any formulas about quantization (see https://warframe.fandom.com/wiki/Damage):

  • The weapon (with the build) will always produce orange critical hits or red critical hits, with orange critical hits (8.8x multiplier) happening 56.8% of the time, and red critical hits (12.7x multiplier) happening 43.2% of the time. If your [Adarza Kavat] is kind, this goes up to red crits happening 100% of the time, where some of those red crits are upgraded to tier 4 crits (16.6x multiplier). This is very rare, so I won't math it out - Overall, the multiplier here is 10.4848.
  • Exodia Contagion deals 5x the Zaw's base damage on the explosion.
  • If you're >=30m away, the projectile has its damage increased by another 300% for a 4x multiplier (ignoring the combo count portion, since it's annoying to build - However that adds 25% extra damage per combo level).
  • I'm assuming Vigorous Swap and Holster Amp are additive with each other, so that's another 3.25x multiplier.
  • The Octavia build gives a 7.18x increase, twice, for a total of 51.5524x multiplier.
  • Arcane Arachne gives you another 2.5x multiplier as long as you get a wall latch every now and then.
  • Madurai's Void Strike gives a damage increase that's additive to base damage bonus - This one is harder to calculate, and it doesn't have perfect uptime, but it's really nice.

Mathing those numbers together, enemy agnostic, that's 358,204,407.207 damage. Phew! That's enough to kill a level 190 Exo Gokstad Officer, who has the highest EHP in the game, 5 times over. With Madurai's Void Strike, you easily hit the 2.147 billion integer limit in the game, and output some absolutely INSANE red numbers.