Operation Condrix and Sentient Slayer
- 5 Forma
- Short Guide
- Votes
- 77
Dokrahm Seekalla Heavy Blade (120k DPS)
- 4 Forma
- Short Guide
- Votes
- 65
Profit Taker
- 4 Forma
- Short Guide
- Votes
- 54
Exodia Contagion (Grineer)
- 5 Forma
- Short Guide
- Votes
- 52
by vins — last updated a year ago
A light Zaw Strike for Scythe or Heavy Blade weapons. Lightweight, for flash and bite.
ITEM RANK
3060 / 60
APPLY CONDITIONALS
GRIP
LINK
Those of ye with little Forma beware - This build is chock full of chest hair.
So, you want to print out maximum integers in Warframe. Great idea! Unfortunately, you need a LOT of small things in order to proc some INTENSE damage numbers with Exodia Contagion. This build is a companion build to my Octavia Prime build (here: https://overframe.gg/build/461473/).
Let's start with the basics. In order to use Exodia Contagion, you need to bullet jump in the air, aim, and melee to throw a projectile. The projectile gains a lot more damage from heavy attacks, so bullet jump, aim, slide, heavy attack to lob a stronger projectile.
The build uses [Dokrahm], Korb, and Vargeet II Ruhang for maximal damage on the heavy attacks. Since Exodia Contagion doesn't scale off the base attack speed of the weapon, we don't need to care. However, things like damage from [Killing Blow] apply; Critical chance gets doubled from [Sacrificial Steel] on heavy attacks; Attack speed affects the projectile speed (I'm using [Primed Fury] here, since [Berserker Fury] isn't always on and the speed correlates with range, which is important).
Here's where this build goes from human brain to galaxy brain. [Mirage]'s Eclipse is bugged, and applies twice multiplicatively. With a build of 412% strength (with Molt Augmented stacked), Eclipse gives a damage buff up to 618% (so, 718% multiplier) for a 51.5524x damage multiplier overall. That is an insane boost. The damage multiplier on Eclipse goes up extremely high, but it's dependent on your light level. Invisibility takes a snapshot of light level, so [Octavia]'s invisibility through Metronome can snapshot a high light level and you can keep up the damage multiplier through missions.
Why the [Holster Amp] and [Vigorous Swap]? [Holster Amp], [Vigorous Swap], and Arcane Arachne are ALL multiplicative to base damage, just like Eclipse. The timing for those becomes a little tight, but it's worth it for the multipliers.
Finally, how do we leak out a bit more on this already min-maxed build? Unfortunately the build suffers from a lot of efficiency problems. For normal missions, I would actually recommend AGAINST tossing on all Crimson Archon Shards for strength. The damage multiplier is fat with Eclipse, due to the quadratic scaling - However, I would actually recommend instead running all duration Archon Shards simply for the energy economy.
Let's do some funky math here. The weapon's base damage (including elements) is 4,078.2. Ignoring any formulas about quantization (see https://warframe.fandom.com/wiki/Damage):
Mathing those numbers together, enemy agnostic, that's 358,204,407.207 damage. Phew! That's enough to kill a level 190 Exo Gokstad Officer, who has the highest EHP in the game, 5 times over. With Madurai's Void Strike, you easily hit the 2.147 billion integer limit in the game, and output some absolutely INSANE red numbers.