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Cedo

WIP: CEDO 3 Hits Harder

by last updated a year ago

850

Launch a glaive that ricochets off surfaces in bursts of elemental damage, then perforate enemies with primary fire’s precision buck-shot. Damage increases with each Status Effect afflicting a target. Lavos will transmute a small portion of any ammo pickup to Primary Ammo when wielding his signature Cedo.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

AUTO
ACCURACY
20.0
CRITICAL CHANCE
20%
CRITICAL MULTIPLIER
2.4x
FIRE RATE
3.83
MAGAZINE
40 / 200
MULTISHOT
6.0
NOISE
ALARMING
PUNCH THROUGH
0.8
RELOAD
2.2
RIVEN DISPOSITION
0.65
Status / Projectile
0.3%
TRIGGER
AUTO
Damage / Projectile (x6.0)
 PUNCTURE
30.0
TOTAL Damage
180.0
AVERAGE HIT
230.4
BURST DPS
883.2
SUSTAINED DPS
729.4
Guide
0 Comments
Cedo builds
Builds by camel_finger

WIP: CEDO 3 Hits Harder

This build is already plainly stupid. But I'm still testing and finding ways to improve it.

Overframe thinks this build does less damage than the old build. That's very far from the truth.

Actual damage output of this thing is not what overframe thinks. Overframe doesn't take certain game and weapon mechanics or even synergies into account.

Ok, first of all. What is "base damage"?

  • Base damage is a weapons total unmodded Impact, Puncture and Slash damage (and in some cases also innate elemental damage).
  • Base damage increases with +dmg%
  • Base damage DOES NOT increase with +impact%, +puncture% or +slash%

Right. And what is "direct damage"?

  • direct damage is damage applied to targets being hit directly with a projectile from the weapon
  • it an increase in base damage only on direct hits.
  • direct damage does not apply to aoe damage, so it applies to primary fire, and direct hits of the alt fire galives , but not the alt fire aoe explosion.

So the actual base damage of [Cedo] with [Galvanized Savvy] and [Blaze] is: ((60%+80%)*unique status effects on target)+60%

This thing procs quite a few unique status effects,. all on it's own.

Primary fire procs: radiation, viral, slash and puncture = 4
Alt fire procs: heat, toxin, cold, electric, blast, radiation, viral and slash = 8
Unique procs overall: heat, toxin, cold, electric, blast, radiation, viral, slash, puncture = 9

So with every status proc applied with this build, this gives us:
60+80=140
140*9 = 1260
1260+60=1320
1320% base damage increase.

Base damage is what determines the true damage of your slash procs.
Elemental damage is base damage * elemental damage.
I think you can see where this is going.

And this is just the weapon alone. If you use a frame that can apply additional status effects, the damage of this [Cedo] (and the slash procs) will increase even further.