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Vermisplicer

Vermisplicer Duo DPS Eidolon Build

by last updated a year ago

80

Primary: Long-range proboscis attaches to a target and then splits off to attack up to three more enemies. Secondary: Three short-range proboscises fiercely latch onto targets and maul them.

8 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
5.4
CRITICAL CHANCE
0%
CRITICAL MULTIPLIER
-
FIRE RATE
12.00
MAGAZINE
1 / 90
MULTISHOT
5.0
NOISE
ALARMING
PUNCH THROUGH
1.0
RELOAD
2.0
RIVEN DISPOSITION
1.10
Status / Projectile
0%
TRIGGER
HELD
Damage / Projectile (x5.0)
 IMPACT
2.0
 PUNCTURE
4.0
 SLASH
5.0
🕱 TOXIN
5.0
TOTAL Damage
80.0
AVERAGE HIT
80.0
BURST DPS
160.0
SUSTAINED DPS
73.8

GRIP

LOADER

Guide
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Vermisplicer builds
Builds by markov_returns

Vermisplicer Duo DPS Eidolon Build

Innate toxin damage, but modded heat damage combines with Shock Trooper to make radiation damage (we're not actually doing gas damage).

Works much the same as Knell Prime, advantages:

  • Better riven disposition (1.1 vs 0.75 for Knell Prime), so riven stats are considerably higher.
  • No need for headshot to proc Death Knell buff (mostly quality of life, but avoids some grief from Gantulyst's yellow orbs).
  • Not being Knell itself, this bug is a non-issue: https://forums.warframe.com/topic/1337042-being-downed-while-death-knell-buff-active-makes-the-buff-not-proc-on-knell-prime-on-headshots-after-reviving
  • Beam weapon, so multishot is a direct damage multiplier (instead of being discrete pellets with a probability distribution).
  • Higher base firerate, so less need for modded firerate for fast limb breaks (allowing for more multishot to increase damage instead)
  • Reloads itself and never runs out of ammo with Pax Charge (no need to sit through reload animation or use holster reload mods).

Disadvantages:

  • Limited range of 28m, so can be difficult to hit upper limbs/capshots on Hydrolyst, particularly at long spawn. Mostly a non-issue with proper positioning, and hydro capshot can always just be done with [Zenith]. You can use the Gibber grip for 31 range at the cost of ~7.9% base damage, but this isn't really worthwhile. The exilus mod Ruinous Extension isn't an option as we need the -spread from Twitch and Reflex Draw to ensure the tentacles reliably hit limbs.
  • Limited magazine of 43, so especially with high fire rate (Arcane Velocity, Amalgam Furax Body Count, etc.) you're more likely to run out of ammo on slow shield breaks. Pre-firing for ~0.6s is necessary for damage ramp-up as a beam weapon, so timing is a bit less forgiving than Knell (but far more forgiving than Pandero).
  • Tentacles sometimes do not properly latch onto limbs (happens rarely with -spread exilus mods).
  • Lower base damage and critical multiplier (the latter from the Death [Knell] buff), though the innate 5 multishot makes up for this.

Overall I've found it to perform at least as well as [Knell Prime] for limb breaks and have a bit better quality of life.