Navigation

Account

Social

Arquebex

Aqubex: Maximum Possible damage/dps (Radiation)

by last updated 6 days ago

30

The pinnacle of Entrati weapons design: dual energy mortars that fire with such devastating power that the Necramech must first be locked into a braced, stationary turret mode.

45 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
16.7
CRITICAL CHANCE
50%
CRITICAL MULTIPLIER
3.0x
FIRE RATE
3.33
MAGAZINE
10 / ∞
NOISE
ALARMING
RELOAD
3.0
RIVEN DISPOSITION
0.50
STATUS CHANCE
50%
TRIGGER
AUTO
RADIAL ATTACK
💥 BLAST (🔥 + ❄)
9,000.0
🔥 HEAT
3,000.0
TOTAL Damage
12,000.0
AVERAGE HIT
24,000.0
BURST DPS
80,000.0
SUSTAINED DPS
40,000.0
Guide
0 Comments
Arquebex builds
Builds by cheesetastegood

Aqubex: Maximum Possible damage/dps (Radiation)

For maximum damage to basically anything

Since you can’t aim with Arqubex, [Critical Focus] and [Marked Target] are completely useless.

The new arch gun mod increases theroretical dps slightly but makes the gun do almost pure radiation only, obviously not needed but great against Necramechs/Eidolons and the new murmur enemies

People say that [Sabot Rounds] is a better mod to put on, but putting any element damage mod gives more damage, so basically having 1 combined elemental damage and 1 normal elemental damage gives higher damage if you’re not building for pure radiation.

I built radiation just for enemy Necramechs and the Murmur units as well as for Eidolons but you can change the elements as you wish for other enemies. (Although it probably wont matter since [Arquebex] does an insane amount of damage already)

If you want to take this to endurance runs (why?) I recommend this build instead: https://overframe.gg/build/656305/arquebex/endurance-arquebex-viral-heat-dps/