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Cedo

Cedo for citrine is OP

by last updated a year ago

860

Launch a glaive that ricochets off surfaces in bursts of elemental damage, then perforate enemies with primary fire’s precision buck-shot. Damage increases with each Status Effect afflicting a target. Lavos will transmute a small portion of any ammo pickup to Primary Ammo when wielding his signature Cedo.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

AUTO
ACCURACY
20.0
CRITICAL CHANCE
20%
CRITICAL MULTIPLIER
2.4x
FIRE RATE
3.83
MAGAZINE
40 / 200
MULTISHOT
6.0
NOISE
ALARMING
PUNCH THROUGH
0.8
RELOAD
2.2
RIVEN DISPOSITION
0.65
Status / Projectile
0.3%
TRIGGER
AUTO
Damage / Projectile (x6.0)
 PUNCTURE
30.0
TOTAL Damage
180.0
AVERAGE HIT
230.4
BURST DPS
883.2
SUSTAINED DPS
729.4
Guide
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Cedo builds
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Cedo for citrine is OP

priming on [Citrine], 7 status effects on [Citrine] abilities, 2 status effects from [Cedo].
9 status effects.
[Cedo] = 60% CO bonus, galv savvy = 80% = 140% damage per status = 1260% bonus damage, + 325% damage for viral = 1585% bonus damage
7.9x crit at max rank, citrine crystal makes that red crit = ...

149.4k dps x 15.85 (co damage), = 2,368,465.5 DPS
shotgun range = 49.4-98.8m (100%-3%), so full damage up to 50m away with galv mod

priming shot = 112.5% status @ 4.2 multishot + 200% status chance from [Citrine] crystal + 200% status duration .
[Glaive] bounces 11 times with blast range of 6m, 11x4.2 = 46.2 bounces x 112.5% status chance before [Citrine] = 51.975 status procs, with [Citrine] buff possible 80 status procs.
copied from the wiki.
Explosion always applies two separate procs, these are guaranteed and not affected by mods
#1. First proc is based off of modded damage types
#2. Second proc is randomized from the following; Heat , Cold, Toxin, Electric

so 52 status procs of blast / viral (including multishot) before [Citrine] AND 52 status procs of either of 4 basic elements. = 104 status procs total from explosions.