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Tenet Plinx

Tenet Heat Inherit Plinx

by last updated a year ago

650

Alternate fire on this reengineered Plinx fires a projectile that pulls enemies close and then explodes. Its cooldown increases after the explosion to accommodate battery power demands.

68 VOTES
4 COMMENTS

ITEM RANK

40

80 / 80

APPLY CONDITIONALS

FIRE MODE

PRIMARY

KUVA ELEMENT

ACCURACY
50.0
CRITICAL CHANCE
44%
CRITICAL MULTIPLIER
3.0x
FIRE RATE
3.33
MAGAZINE
10 / ∞
NOISE
ALARMING
RECHARGE DELAY
0.80
RECHARGE RATE
20
RELOAD
1.3
RIVEN DISPOSITION
0.65
STATUS CHANCE
12%
TRIGGER
SEMI
DAMAGE
 PUNCTURE
40.0
🔥 HEAT
72.0
TOTAL Damage
112.0
AVERAGE HIT
210.6
BURST DPS
701.9
SUSTAINED DPS
489.7
Guide
4 Comments
Tenet Plinx builds
Builds by THeMooN85

Tenet Heat Inherit Plinx

Hello there,

As per Wiki:

Tenet Plinx: Higher Damage, Critical Chance, and Status Chance, Alternate Fire consumes the entire magazine to pulls in enemies and explodes to deal Radiation damage at the cost of longer recharge delay.

  • All Tenet weapons deal innate elemental damage in addition to physical damage. The amount of this damage is random, ranging from 25-60%, while the type of element is determined by the Progenitor Warframe, as per the table below:

According to the above, I added exactly 5 forma to this weapon, so we can obtain Mastery Points from it.

In this case, I recommend picking Heat as an elemental.

Some facts about weapon:

  • deals primarily Puncture damage and has innate Heat damage on its primary fire, and Radiation damage on its Alternate Fire
  • Alternate Fire charges up a shot in 0.8 seconds to discharge an explosive that pulls in enemies within 6 meters before exploding and Ragdolling enemies
  • Alternate Fire consumes 10 rounds of ammunition, effectively resulting in a 1-round magazine that prevents the alt fire from being used in tandem with the primary fire and must reload after every shot
  • Alt fire cannot be used if there are less than 10 rounds in the magazine. Attempting to alt fire with less than 10 rounds will result in nothing happening
  • Does not use ammo pickups; ammo regenerates over time
  • Has a 0.8 second delay after the weapon stops firing before regenerating ammo. Then, regenerates 20 ammo per second; takes 0.5 seconds to regenerate a fully depleted battery excluding the delay

A very good choice to amplify overall Heat damage. Fun to use too.

Enjoy!
THeMooN85