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Mirage Prime

Coordinated Arbitration Buff Mirage

by last updated 2 years ago

40

Dazzle the opposition with this golden master of illusion and mayhem. Featuring altered mod polarities allow for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
300
SHIELD
410
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
185
Damage Reduction
38.1%
EFFECTIVE HIT POINTS
1,032
Guide
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Mirage Prime builds
Builds by omni5cience

Coordinated Arbitration Buff Mirage

  • Eclipse provides a final multiplicative buff to team damage. 11m radius can be increased by replacing Auger Secrets with Auger [Reach] for 16m radius if the tileset demands it. Buff does not persist when allies leave the area.

To ensure you're getting the most benefit from eclipse, go to graphic settings > graphics engine: enhanced > dynamic lighting: off > volumetric lighting: off. This will grant you higher damage % from eclipse no matter the light level.

  • Nourish subsume doesn't require an augment and provides 261% toxin damage to allies for 56 seconds. It has a 20m radius and persists. Run this if saryn doesn’t.
  • Elemental ward provides a 79% reload speed buff to the team within a 10m radius while using toxin energy color on your frame, elemental ward is good to run if no [Chroma] or [Volt]. This can be used with [Everlasting Ward] augment instead of Auger Secrets to allow allies to keep the buff if they leave the area, this lasts 56 seconds. If you still need even more range, you can drop [Narrow Minded] for Amar’s Hatred giving you 21m radius on eclipse but dropping ward’s reload speed to 44%. For example Hyf “A2” 21m required

Shamelessly yoinked from the WF arbitration discord