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Ember Prime

BURN BABY BURN

by last updated 10 months ago

40

Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
465
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,187
Guide
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Ember Prime builds
Builds by Big_Bwana_

BURN BABY BURN

I suggest using:
4 Amber Archon Shards with ability casting speed (to spam 2 and 4 faster) (only 2 standard shards to gain the same as the [Natural Talent] mod, matching mods such as [Primed Continuity], [Primed Flow]. It would take +4 standard shards to compare, it would even take 3 normal shards to pass a mod like [Augur Message]).
1 Amber Archon Shard with energy orb pickup boost. (If using [Exothermic], if else 1 Crimson Amber Archon Shard with ability duration would be neat for burn time.

  1. Cast 1.
  2. Cast 2.
  3. Cast 3 (the wave have to hit the desired enemies before being cast again).
  4. Spam 4.

[Exothermic] is an option. You could also use [Adaptation] (forma [Stretch] and you can fit anything in the [Exothermic] slot)

Gloom for lifesteal and a bit of range for Gloom. No health mods are needed because of Immolation and [Adaptation].
(Some people suggest Pillage, but it would have to be casted 2 times to fully armor strip enemies, but 3 can also do that in 2 casts, yet that ability has 3x the range and is much faster to cast. the only nice thing about Pillage is the shield regain, but I honestly Believe the Gloom 9% slowdown is way more beneficial in general (same goes for, except that ability covers 2/3 of 3)

If you get the 250 kills with Molt Augmented, Gloom will slow enemies down by a huge 95%!

Energize for energy supply, so we don't need the augment.

FOCUS SCHOOL:
Madurai for casting speed

Enjoy!

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