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Laetum

Laetum, more like Laedoom

by last updated a year ago

1440

During parades and victory marches, the Laetum fired pigmented airburst rounds that rained onto festive crowds. The Orokin sent Laetum with the Zariman so they could properly celebrate a successful maiden voyage to Tau. There would be no such celebration, but the Void imbued the Laetum with a much more explosive capacity.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

SEMI
ACCURACY
16.0
CRITICAL CHANCE
22%
CRITICAL MULTIPLIER
2.2x
FIRE RATE
2.50
MAGAZINE
12 / 210
NOISE
ALARMING
RELOAD
2.0
RIVEN DISPOSITION
0.50
STATUS CHANCE
22%
TRIGGER
SEMI
DAMAGE
 IMPACT
64.0
 SLASH
96.0
TOTAL Damage
160.0
AVERAGE HIT
202.2
BURST DPS
505.6
SUSTAINED DPS
356.9
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Laetum builds
Builds by Ishanis

Laetum, more like Laedoom

Evolution II : Perk 1: Marksman's Hand: -40% Recoil.
-> no recoil with steady hand.
Evolution III : Perk 1: Lethal Rearmament: On Headshot: +30% Reload Speed for 12 seconds. Stacks up to 3 times.
-> you have to headshot to proc incarnon mode, so free reload speed.
Evolution IV : Perk 3: Elemental Excess: +20% Status Chance. -10% Critical Chance.
-> to help the evolution V to proc (flat modificator, calculate after the mod).
Evolution V : Perk 1: Devouring Attrition: 50% chance to deal 2000% damage on non-critical hits.
-> it's MULTUPLICATIVE.

Why not galvanized shot ? don't work on AoE.
You can replace gunslinger by anemic agility (+18% fire rate, -15% dmg), it's a matter of taste.
Why corrosive and not viral ? slash disapear in incarnon mode, most tanky unit are resistante/immune to viral and have a lot of armor, so corrosive is the way. (you can switch if you want, or have nourish on your frame)

for the arcane :

  • secondary merciless : dmg bonus is easy to sustain, just kill, have a 30% recharge bonus (with the 3 stack of evolution III, you have +120% reload speed, not bad)
  • secondary deadhead : you have to headshot to dmg bonus, you have a +30% dmg multiplicator on headshot (good for unit with the trash mecanic of adptative armor) and a useless -50% recoil (we are already at -100% with steady hand and evolution II)
  • cascadia flare : on heat status, +12% dmg for 10s, stackable to 480% (on this build, every status have a 50% of being heat), so +480%dmg vs +360 for merciless/deadhead, better, especially on boss whith no grub to kill BUT all stack desapear at once when expired BUT the heat proc don't need to come from the [Laetum]