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Praedos

Praedos Light Attack Build

by last updated a year ago

1440

Orokin elites admired farmers in conquered regions, because they had learned to fight with modified farming tools despite being forbidden to own weapons. For their voyage, the Zariman were presented with Praedos in recognition of Zariman tenacity. The Void reinforces the strength of the spirited individual by fortifying the Praedos.

71 VOTES
2 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.17
CRITICAL CHANCE
20%
CRITICAL MULTIPLIER
2.0x
RIVEN DISPOSITION
0.60
STATUS CHANCE
20%
DAMAGE
 IMPACT
20.0
 PUNCTURE
20.0
 SLASH
160.0
TOTAL Damage
200.0
AVERAGE HIT
240.0
SUSTAINED DPS
280.0
Guide
2 Comments
Praedos builds
Builds by DeathAndTaxes

Praedos Light Attack Build

INTRODUCTION

This is a standard melee build for [Praedos]. All mods that are used will be explained below. This is a combo use, aka E spam. 12x heavy will be linked below.

MODS

[Condition Overload]: Standard, you need +dmg mods on your melee. We do not use [Primed Pressure Point] or [Sacrificial Pressure] with this as it is additive.

[Blood Rush]: Standard, we will be using this to increase crit chance per combo stack. We do not use [Sacrificial Steel] with this as it is additive.

[Weeping Wounds]: Standard, Weeping allows us to apply a multitude of slash procs on enemies, as this is your main form of damage.

[Organ Shatter]: Standard, crit damage is necessary.

Berserker: Standard, you can replace this with [Primed Fury] or [Gladiator Vice] as well.

[Primed Reach]: Range allows us to hit more enemies with our melee, building up combo faster. If you do not have it, you can replace it with [Spring-Loaded Blade].

[Primed Smite Grineer]: All faction mods double dip on DoTs. This means that they are applied twice in the damage calculation on, with DoTs being heat, slash, electric, gas, and toxin. A regular [Smite Grineer] gives you a 1.69x (1.3^2) final damage multiplier on DoTs, and a [Primed Smite Grineer] gives you a 2.40x (1.55^2) final damage multiplier, much more than another +dmg mod does.

[Gladiator Might]: Flex slot, you can use this, [Quickening], or [Drifting Contact].

For Corpus: Swap out Glad Might for [Primed Fever Strike], and change faction mods.

EVOLUTIONS

Evo 2: Whirling Flurry or Drifting Grace. Whirling is an easy attack speed bonus. Drifting if you like the parkour movement.
Evo 3: Adept Reflexes. Adept increases your initial combo, quickly allowing Swift Transmute to take effect. Alternatively, you can take Shockwave Synergy to gain combo through slam attacks, however you may not do this often with a light attack build.
Evo 4: Swift Transmute. With Adept Reflexes, this can allow you to quickly change to Incarnon form with fast combo gain.
Evo 5: Universal Readiness to gain extra combo when killing. Universal also has potential synergy with the Synth mod set, use this if running an [Epitaph] primer. Otherwise, up to you.

HOW TO USE, STANCE, AND MORE

If the opponent will not go down in two hits, prime using a viral primer (I like Epitaph ), and then kill. Otherwise, you should be fine to keep spamming E. [Sovereign Outcast] has the best forced procs and multipliers of the two Tonfa stances, so we will use that. Use the neutral combo of [Sovereign Outcast] for the best multipliers and forced procs.

12x Heavy: https://overframe.gg/build/314541