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Fragor Prime

Desert Wind Combo hammer

by last updated 2 years ago

1200

A beautifully forged instrument of devastation.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
0.80
CRITICAL CHANCE
40%
CRITICAL MULTIPLIER
2.5x
RANGE
2.60m
RIVEN DISPOSITION
1.05
STATUS CHANCE
18%
DAMAGE
 IMPACT
189.0
 PUNCTURE
40.5
 SLASH
40.5
TOTAL Damage
270.0
AVERAGE HIT
432.0
SUSTAINED DPS
345.6
Guide
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Fragor Prime builds
Builds by RobynHood4979

Desert Wind Combo hammer

You're not seeing things, this is the whole build. 0 forma, three unleveled mods (you can level them if you want). this is MEGA overkill, and can be run without weeping wounds and/or [Blood Rush].

This is a stat stick for [Baruuk]'s [Desert Wind] (and also excal's sword, but who really cares), which benefits from the gladiator set bonus. This build only works if you use [Corrupt Charge] on your [Desert Wind] as well, and that version must at least be level 2.

There is one stat that Overframe doesn't show on this build that is the crux of the entire strategy, Initial Combo. the [Fragor Prime] has a unique effect in that it has +30 initial combo whereas every other weapon has 0 (with a few inferior exceptions), combine this with a max rank [Corrupt Charge] for another +30 to gives you +60 initial combo, which will stay forever and regens after you heavy attack.

Using this build you get +90% Crit chance on your [Desert Wind] FOREVER. this can be increased more by adding gladiator mods onto your [Baruuk], I personally only use resolve for the extra health, granting me +120% Crit Chance, but you could have up to +180% crit if you put every mod in the set in both builds.

Another quirk of this setup is that the gladiator set bonus does not deteriorate when [Desert Wind] is dispelled, and in fact can be built past what it should be. This means you can cast it over and over until you get to the max bonus of 11x, granting 330% crit chance from the glad mods on the hammer alone (up to 660% with all 6 glad mods), as well as another 440% crit more from [Blood Rush], and 440% status chance from [Weeping Wounds]. these stacks only go away when you die or heavy attack with the [Fragor] itself, but not from [Desert Wind] heavies, nullifiers, or falling into a pit.

As should be obvious, these numbers are stupidly high and will even blow away level cap steel path with little to no trouble. giving you red crits for your red crits for your red crits. and dozens of status effects every second.