Navigation

Account

Social

Mag Prime

infinite damage mag breach surge build

by last updated 2 years ago

40

The exquisite Mag Prime offers the same abilities as Mag but with unique mod polarities for greater customization.

0 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
0 Comments
Mag Prime builds
Builds by samo1

infinite damage mag breach surge build

as the name of this build suggests, this does infinite damage and the key is breach surge. the price is high at 3 formas and an aura forma. without the exilus slot tho it will be 2 and 1

mags magnetize takes damage dealt and does deals all of it in a beat like [Octavia]'s mallet, except instead of moving, it pulls targets to it AND it counts in your damage as well as the enemy's.

and its not just our damage, it also counts ability damage as well! guess what is an ability? Breach surge. (obviously, this was broken from the start)

for this build subsuming breach surge in necessary

breach surge activates on damage to the target affected by it. it has a ten percent chance to activate a spark on any damage source dealt to it and a guaranteed spark on death.
if you encase a target in magnetize and affect if with breach surge and damage it, nothing will happen, but if you encase at least 2 targets with magnetize and breach surge them and damage them, the breach surge will damage the targets, starting up the damage from magnetize that will keep damaging the targets and activating breach surge while breach surge strengthens magnetize. and remember this can be done with any weapon if you have the right strength and/or duration. and there you go, Infinite damage limited by only ability duration and strength.

basically breach surge makes magnetize do more damage and magnetizes activates breach surge sparks. magnetize does damage (once you damage the terget inside) and breach surge needs damage to activate. perfect synergy.

the reason i have less duration and more of the other stats on this build is to kill and end the magnetize as fast as possible because magnetize also has the already broken explosion at the end. it takes all damage dealt, multiplies it and deals all of it in an explosion. 10-11 seconds is enough to bring out any weapon and strike.

arcane archine is put on because it affects all outgoing damage, including abilities damage. I know it is dumb but I'll do it for poops and giggles bc more damage = gud. if you don't like it just take it off and switch it with something else.

arcane nullifier to stop losing energy, this build has pretty heavy energy cost.

and [Brief Respite] so you always have shields to stop you from getting one shot

"your welcome and I'm leaving"