This is a build entirely reliant on her fourth ability, meant for survival. As long as you are killing and picking up energy, you are immortal.
Arcane energize is needed, as, even with a good balance of duration and efficiency, the energy drain is too high to sustain without over-complicating the build.
Aura could be anything you want. This one was chosen as it could increase combo duration, which could be useful as you are likely to use a gladiator mod on your claws due to having a free slot where [Berserker Fury] would usually go.
Any helminth ability that does not require range is extremely easy to fit. Anything from [Mirage]'s eclipse to [Yareli]'s aquablades.
[Rolling Guard] is used instead of [Adaptation] as a buffer for when you run out of energy. However, with 225 energy at max rank, your energy reserves should last you a full minute without finding any energy orbs. You can temporarily turn of Hysteria, of course.
Arcane [Fury] is used, however it is not exactly needed.
This build does not demand you to build your claws in any specific way, so have fun with that.