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Limbo

Limbo | Essential Earlygame | Guardian Angel | 4.9k Endo

by last updated 2 years ago

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Master the rift between shadow and substance. Limbo disrupts time-space to provide crowd control. He is at home where others struggle with what is real.

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ITEM RANK

30

30 / 30

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
280
SPRINT SPEED
1.15
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
873
Guide
0 Comments
Limbo builds
Builds by Meffylamine

Limbo | Essential Earlygame | Guardian Angel | 4.9k Endo

General Information

This one of a handful of builds in a series I refer to as "Essential Earlygame". The purpose of these builds is to create a functional build with as few barriers to entry as possible, with one exception.

Generally, the rules are as follows:

  1. No Reactor, Exilus Adapter, or any Forma are installed.

  2. No Arcanes can be used.

  3. All rank 10 mods can only be a maximum of rank 6, this is to reduce the cost of Endo required to upgrade (thus, CHEAPSKATE).

  4. No Helminth Infusions or Invigorations are allowed.

  5. No Primed mods can be used (Umbral mods included, but usually they are not worth it. [Umbral Intensify] at R6 is worse than normal [Intensify] at max rank. [Umbral Vitality] and Fiber are carbon copies of their normal counterparts but cost more drain.)

  6. Augment mods are permitted. This is due to some frames having a significant game-changing augment that heavily affects playstyle.

  • These builds assume you are at least capable of getting corrupted mods and selling them. Also, these builds try to use as many new-player-friendly mods as possible. Eventually, I will try and test to see how effective these are in Steel Path.

Frame Specifics

[Limbo] is mainly built either 1 of 2 ways: minimum range or maximum range. This build mainly focuses around minimum range to defend objectives and not be a nuisance to your team.

Most important stats go from top to bottom.

What to Boost:

  • Duration: You want to keep bubble up as long as you possibly can. This cuts down on how often you need to recast your 4 and 2 since their durations are 65.1 and 32.6 seconds respectively.

  • Efficiency: Efficiency is not super important on [Limbo], but it's quality of life. You are not really trying to kill enemies in the rift, so you are not benefiting from [Limbo]'s passive. [Streamline] is really a flex slot, you could put anything else there if you are fine with spending around 200 energy every minute ish.

What to Dump:

  • Range: This is a minimum range build, of course you're going to be dumping range. Less range means you aren't going to have much of a problem with nullifiers and you can spare yourself (some of) the verbal beating from your team (you're still gonna get it tbh, you picked Limbo).

What is Neutral:

  • Strength: You really don't need strength on this build, since the only thing strength affects is the damage of your 1 and the collapse damage of your 4, both of which are laughably tiny. Strength would normally be a dump stat, but there aren't any mods used that deduct strength.

Other Choices:

  • Natural Talent: Limbo's animations are abysmally slow, so NT is a huge quality of life mod.
  • No Cataclysmic Continuum: Apparently you can only get duration if you kill enemies inside the bubble, which is very counterintuitive for a -range build. If I am misunderstanding the mod, then please feel free to correct me.

Playstyle

[Limbo]'s gameplay loop is relatively simple. Your job is to keep defense objectives from dying, and this kit is designed to make that job as thoughtless as possible. Deploy your 4 over the objective, then start killing. The Rift mechanic prevents non-rifted bullets from damaging something inside the rift, so as long as nothing gets inside the bubble, or you don't banish any enemies.

If you decide to use this kit, then [Limbo] will not be really interesting to play to be honest. Your abilities do not really have synergy with your killing potential.
As a final note, do not take -range [Limbo] into a defense arbitration, as trying to defend the mobile target with your 4 is going to be a nightmare and a half.