Loadout
Guide:
[Overview]: A very simple build, embrace your inner TF2 Pyro and hold W+M1 until everything is dead. This build is centered around sheer damage output and health tanking, able to stand and take hits while carving a path through groups of enemies. The biggest hurdle is recognizing what you can and can't tank at any given level, eating what you can to feed [Hunter Adrenaline] and dodging what you can't with Slash Dash.
Movement: An important part of making this build work is how you move in melee. For those who play wave-based horde shooters like DRG or the Tide series you already know the basic concept: keep enemies in front of you and circle them like a herding dog, containing and funneling them into a blob that you can carve away at. As you do this, target prioritization becomes key, keeping the edge of the blob in range of [Exalted Blade]'s actual melee to peel away outer layers of the blob while you throw the energy waves at the highest health enemy on screen. Jumping and mixing in aerial attacks as you do this can lower the amount of incoming damage, giving you time to [Recover] while still dealing damage should you take a sudden burst.
These techniques, used properly, overcome the biggest weakness of this build: a lack of AoE or grouping tools, keeping kill rate high while avoiding running headfirst into swarms of enemies that would overwhelm even the hardiest of health tank builds.
Notes:
- Swap out Warrior's Rest if you want to keep Umbra's sentience. You will also have to burn another forma or swap Steel Charge in to fit it.
- The Naramon actives don't seem to work consistently as a client. They are more of "number go up" buffs than actually important to the build so it's not the end of the world, just something to be aware of.