Welcome to My Guide
Hey, I'm StormTail22 of the WFGuild! You definitely haven't heard of us, still I hope you enjoy my little guide here. This is obviously about the [Tenet Spirex]
This is a weapon added with the Sisters of Parvos update! It's a secondary weapon only obtainable by, well, hunting a Sister of Parvos. It's a semi auto pistol that fires bits of metal at a poor soul that then is forced to feel an explosion turn their armor into slag. The slugs have some travel time, not incredibly slow but something to keep in mind at ranges. The explosion is a 2 meter one, 20% of the damage is lost after the center of this, so we have the majority of the damage still there at the edges of the aoe. The slug has no slash damage, half of it is naturally heat damage though. It has an incentive to aim for the head, by hitting an enemy in what is considered the head it will give you the delightful buff of a slightly faster reload. This is all I have to note about it.
I call this thing a pocket chakkhurr because of the weird similarities to the [Kuva Chakkhurr] rifle, we'll get to a build on that eventually too. I don't see a good reason to give it a faster fire rate, this build is really meant to make it like a back pocket rifle. So, let's take a step back from the modding and go for the element choice, which means I need to explain why in the world I have a heat element on something I made viral. The reason is because the innate element and nemesis bonus will combine - in this case it is heat combining with more heat - but the modded element will first go to the innate. If we went for toxin, it would instead be Gas and Cold, since the toxin would combine with heat - rearranging it would only lead to the frustrating mess of it turning into blast and toxin. I may be wrong on that, someone can correct me if that is the case.
To the modding section of it though, viral and heat are a powerful combo and have earned their place in the meta, I do not think it necessarily is the only good combo you can make with this but I would recommend it. I use a [Pistol Pestilence] instead of a [Pathogen Rounds] to save space on the capacity however if you prefer then it can give you a stronger burst dps. Equally you can replace [Frostbite] with [Ice Storm] if you prefer the magazine capacity over the 20% extra damage. I'm rambling on the possible changes but I will bullet point it in a moment for people who don't like my rambles. The [Primed Heated Charge] and [Deep Freeze] can be replaced by other elemental mods but from my observations, it is the best option. [Creeping Bullseye] can be changed out for a [Galvanized Crosshairs], [Hydraulic Crosshairs], or [Pistol Gambit] if you want other options on crit chance buffs. [Galvanized Diffusion] can also be replaced with Amalgam Bullet Diffusion, Bullet Diffusion, or as well an [Augur Pact].
~ Dual Stat mods can be replaced with full elemental mods/other variants
~ Elemental preference is up to the user, Viral + Heat is my choice
~ [Creeping Bullseye] can be swapped with similar crit chance buffing mods
~ [Galvanized Diffusion] can be swapped for other multishot mods or an [Augur Pact] if on a budget
I do recommend adding in your preferred set ups, this just happens to be mine. I will attempt to respond to comments, please leave your feedback if you feel strongly enough. I want to stress, I am not a perfect modder, I use the calculations this site gives to help figure out what will work best, I do not always have these mods or arcanes available myself to test so I go off the numbers and my budget versions. I hope you enjoy this pocket version of the Chakkhurr.