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Valkyr Prime

Set It And Forget It

by last updated 3 years ago

80

A proud fighter emerges unscarred by time or malice. Featuring altered mod polarities allow for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
185
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
735
Damage Reduction
71%
EFFECTIVE HIT POINTS
1,523
Guide
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Valkyr Prime builds
Builds by McHat

Set It And Forget It

[Overview]:

Set it. Forget it. Be immortal. The ultimate lazyframe? Call me boring, but it works for me.

This build is designed to be super tanky and reasonably fast without requiring the use of warframe powers. Energy is never a serious concern, there are no fiddly countdown timers to worry about, and you can go about your business without a care in the world.

Easily facetanks everything in the normal game, but may require some kind of melee life steal to survive in high-tier Steel Path missions.

How To Use:

Play as normal. Ignore your regularly scheduled warframe powers. Ignore irritating obstacles and attacks that throw you around or knock you over. Ignore mag procs. Ignore nullification bubbles, or better yet, charge right into them--they won't affect you at all.

I like to use Ripcord to get around. I replaced Paralysis with Infested Mobility for extra speedframing. Hysteria can be activated in case of emergency, but is rarely necessary.

You don't need any shields with this build... sometimes I run around with a Decaying Dragon Key equipped just for kicks.

Mod Choices:

[Umbral Vitality]
[Umbral Fiber]
[Carnis Carapace]
[Gladiator Resolve]

These are for pure EHP. All the health and armor you can stack.

[Umbral Intensify]
More EHP. This mod powers up the other umbra mods, giving 55% armor and 220% health. Effectively adds ~4k EHP. As an added benefit, provides a nice boost to Infested Mobility.

[Adaptation]
An extra layer of damage reduction to [Protect] all your EHP. Probably the single most impactful mod in this build.

[Armored Agility]
More EHP and some speed.

[Rush]
More speed. Nobody likes a slowpoke.

[Primed Sure Footed]
I don't like getting stopped by annoying laser walls, bombards, anti moas, or anything really. Nothing gonna stop me.

Aura: [Physique]
This is not really necessary. Often I wear [Steel Charge], [Swift Momentum], or [Corrosive Projection] instead. Use what you like here, but [Physique] gives the most benefit to EHP and therefore the most benefit to raw tankability.

Arcane Choices:

Grace
This heals you. In combination with all the tankiness this arcane makes you practically immortal.

[Guardian]
Even more armor. Perhaps overkill, but for maximum tank this is the clear pick. Can be replaced with whatever you like without seriously compromising your survivability as boosting from 2700 to 3600 armor only reduces incoming damage by ~25%.