🎓 INFO FOR THE BOYS!
Used mostly in Profit-Taker or Endurance missions to insanely boost squad survivability.
Low Forma budget and extremely high performance build, even for relevantly new players.
Using Augur Mods provides passive conversion of 120% energy spent to Shields. (Not really necessary when using Brief Respite)
MOD SWAPS:
GOOD TIPS:
- Use Decaying Dragon Key (-75% Shields) to abuse shield gating.
- Helminth replace Sol Gate (ability 4) with:
- Use a [Wisp] specter to setup a nest of buffs on endless missions
by making it sit at the objective. It will cast it's Reservoirs quick enough
Abilities:
PASSIVE:
[\[Wisp\]](/items/arsenal/2525/wisp/) and Companion are completely cloaked while airborne. The cloak does not wear off immediately after landing, allowing Wisp to constantly remain invisible.
Invisibility is not affected by Melee weapon strikes.
Firing a weapon (even a silent one) reveals [Wisp] but cloak is reactivated briefly after you stop shooting.
While invisible, Wisp visually glows and emits energy Energy color particles.
Reservoirs:
Summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. (Scales from power Strength)
Vitality - increases maximum Health by 300 and restores 30 health per second.
Haste - increases movement speed and melee attack speed by 20% and fire rate by 30%.
Shock - electrical charge that zaps up to 5 enemies within 15 meters with chain lightning.
Wil-O-Wisp:
Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position.
Hold to have the image travel faster and teleport to its position on release.
(Wisp is invisible while this skill is active)
Breach Surge:
Enemies in direct line of sight and within range are blinded for 7 / 9 / 12 / 16 seconds
When struck weapons and abilities, affected enemies have a 10% chance to release a surge spark that seeks the heads of nearby enemies,
dealing Radiation damage with a 20% status chance and inherits a damage multiplier of 1 / 1.25 / 1.6 / 2
received by the source enemy to inflict on the new target.
Sol Gate:
Wisp summons a beam of 40 meters that possesses infinite Punch Through against enemy bodies and inflicts 1,000 / 1,100 / 1,250 / 1,500 Heat
and Radiation damage per 0.5 seconds
A.K.A. GARBAGE
Replace this with absolutely any helminth ability to become stronger.
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