Updated: 09/26/2022
Explain
This build is for Support and high Survivability Thanks to [Vitality] Mote, [Adaptation], [Rolling Guard], Breach Surge, Augur mod and her Invis passive, with very high Strength but high energy usage she can still go everywhere you want to like Eidolon [Hunt], Profit taker, Archon [Hunt], Normal mission, Steelpath, SP Endurance, Mastery Test and much more
When you use her invisibility passive well it can be her second [Rolling Guard] to save your [Wisp] and because it's passive you can active by just jump continuously you can also use in Skill Restrict Mission as long as you don't shoot any gun even it silenced (Melee doesn't break invis that mean you can still airborn melee to attack)
Mods Summary
Mainly focus on Strength and keep your range near 100% it's still important, duration can be lower if you stay at same place most of the time
You can swap [Fused Reservoir] for [Primed Sure Footed] if you [Hate] knockdown from AOE weapons or enemy knock you over or just swap 4th skill to spellbind and cast status immune to yourself
Arcane
Arcane Energize
fix High Energy usage
Any
(Molt Augmented Recommended for extra 60% Strength at Rank 5)
Helminth
Replace 4th skill to any skill you want
Suggesting
Increase Damage
Eclipse, Roar, [Xata]'s Whisper(use with [Felarx] for full potential)
CC
Gloom, Ensnare, Condemn, Airburst, Larva, Coil Horizon
Armor Strip
Tharros Strike, Fire Blast, Shuriken(Augment needed), Terrify
Other
Spellbind, Sickening Pulse, Silence, Energized Munitions, Dispensary, Elemental Ward, Quiver, Warcry, Pillage, Empower, Blood Altar, Aquablades etc.
Archon Shards
Suggesting All Crimson 50%(75% Tauforged) Str but 2 Amber for 50%(75% Tauforged) Cast speed and 3 Crimon for +30%(45% Tauforged) Str also good