This is the ultimate ONE PUNCH MAN build. Pair this with [Khora]'s Ensnare and you have an unkillable killing machine, ready for long endurance runs and steel essence farming.
HOW TO USE:
As soon as you load in, put down energy pizza to get to max energy (or close to it). Get to a chokepoint (the pipe tile on the Grineer asteroid tileset is a good example) and use Ensnare. Wait till their grouped up and Petrify them. Landslide them, and watch as they get absolutely obliterated. [Khora]'s Ensnare is CRUCIAL for this build, make sure to put it on your [Atlas] (replace your 2 or 4)
STATSTICK:
I personally use the Mire, as I have a good riven for it. The [Jaw Sword], [Amphis] and the [Venka Prime] are all really good options for a statstick. If you don't have a riven (and don't want to roll one), use the Jaw Sword or Mire with the Syndicate Augments.
OTHER OPTIONS:
Primed Continuity - I find that 100% duration is more than enough. Solid option if you need more cc, can replace Hunter Adrenaline.
Path of Stones - Can be an interesting option. Can save you energy, allows you to just Landslide after Ensnaring enemies. Assuming you pair it with Rubble Heap, can be a compelling option. Replace Hunter Adrenaline with this
Adaptation - Good defensive option. Replace Hunter Adrenaline, saves 1 forma. Might run into energy issues.
Arcane Fury - This can add quite a bit of damage, only reason I don't run it is because you can run into energy problems. If you are queued with others, you can consider dropping Energize for this.
Arcane Grace - All about personal preference. You can run this, solid defensive option.