Spare Parts
2
Spare Parts
Sentinel marks a target every ?s for ?s. The target becomes ?% more likely to drop an item when killed.
Sentinel
★★★★★
3
Spare Parts
Sentinel marks a target every ?s for ?s. The target becomes ?% more likely to drop an item when killed.
Sentinel
★★★★★
4
Spare Parts
Sentinel marks a target every ?s for ?s. The target becomes ?% more likely to drop an item when killed.
Sentinel
★★★★★
5
Spare Parts
Sentinel marks a target every ?s for ?s. The target becomes ?% more likely to drop an item when killed.
Sentinel
★★★★★
6
Spare Parts
Sentinel marks a target every ?s for ?s. The target becomes ?% more likely to drop an item when killed.
Sentinel
★★★★★
7
Spare Parts
Sentinel marks a target every ?s for ?s. The target becomes ?% more likely to drop an item when killed.
Sentinel
★★★★★
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