Target Fixation
6

Target Fixation
Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on the ground for 2s.
Zephyr
★★★
7

Target Fixation
Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on the ground for 2s.
Zephyr
★★★
8

Target Fixation
Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on the ground for 2s.
Zephyr
★★★
9

Target Fixation
Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on the ground for 2s.
Zephyr
★★★
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