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Target Fixation

6
Target Fixation

Target Fixation

Tail Wind Augment: Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on ground for 2s.

Zephyr

7
Target Fixation

Target Fixation

Tail Wind Augment: Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on ground for 2s.

Zephyr

8
Target Fixation

Target Fixation

Tail Wind Augment: Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on ground for 2s.

Zephyr

9
Target Fixation

Target Fixation

Tail Wind Augment: Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on ground for 2s.

Zephyr

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