Navigation

Account

Social

Target Fixation

6
Target Fixation

Target Fixation

Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on the ground for 2s.

Zephyr

7
Target Fixation

Target Fixation

Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on the ground for 2s.

Zephyr

8
Target Fixation

Target Fixation

Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on the ground for 2s.

Zephyr

9
Target Fixation

Target Fixation

Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by ?%. Damage resets upon being on the ground for 2s.

Zephyr

Comments