[Khora] has a powerful base kit due to the synergies between her abilities and the ridiculous amount of damage from Whipclaw. This build doesn't usually utilize a subsumed ability but can make use of various options.
[Venari] can be replaced if you aren't planning on using its abilities. The only options that might fit would be Nourish to save a slot on Corrosive Whipclaw brute-force builds, Dispensary to give you a free Energize roll in between waves, or Quiver to make the team invisible after an accidentally dropped Strangledome.
[Swift Momentum] gives you additional combo duration for Whipclaw and can save a mod slot. It can be replaced with a multitude of auras like [Corrosive Projection] or [Power Donation], dependent on the team composition and content.
[Vigilante Pursuit] helps you to find wayward enemies. The line of sight requirements allow some enemies to hide around corners.
[Rolling Guard] can be replaced with [Vitality] on lower level content.
Ability Efficiency is maxed to improve your energy economy but it can be lowered to fit in other augments or more range.
Arcane Energize assists with the energy economy but it can be replaced by another damage focused arcane if you have tertiary sources of energy recovery.