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Nikana Prime

Hybrid Nikana: Million Damage Bleed (Angels of Zariman 31.5)

by last updated 4 days ago

1220

An ancient blade predating the fall of the Orokin Empire. Forged using techniques lost over the centuries, the edge remains sharper than that of any modern Nikana.

1017 VOTES
50 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.08
CRITICAL CHANCE
28%
CRITICAL MULTIPLIER
2.4x
RANGE
2.50m
RIVEN DISPOSITION
0.60
STATUS CHANCE
28%
DAMAGE
 IMPACT
9.9
 PUNCTURE
9.9
 SLASH
178.2
TOTAL Damage
198.0
AVERAGE HIT
275.6
SUSTAINED DPS
298.6
Guide
50 Comments
Nikana Prime builds
Builds by hampstr

Hybrid Nikana: Million Damage Bleed (Angels of Zariman 31.5)

31.5 Update:

With the new update, there are some changes to the build. Due to the introduction of highly tanky enemies like the Thrax Centurion, Thrax Legatus, Angels, and the newly Overguarded Eximus units, this is now a hybrid build, where both light and heavy attacks will be used. [Reflex Coil] lowers the amount of time spent regaining combo, and enables chains of multiple heavy attacks to be effective.

The reason why we use a hybrid build is to access the great amount of damage done by heavy attacks without resetting our combo. A heavy attack uses (1+combo)*5 as the damage multiplier, which comes out to 65x at 12x combo. The heavy attack also then applies a bleed proc that deals 2.1x the attack's damage as True damage, bypassing all damage reduction and armor, while still benefitting from damage multiplication of viral status effects.

A bleed tick, buffed by viral procs and Mesa's 2. Over 6 ticks, this is a 2.7 million damage bleed effect.

With new Zariman content and eximus enemies, pure light builds seem like they struggle with Thrax and eximus Grineer, and especially on Steel Path. Further, a heavy attack always inflicts a slash proc, unlike light attacks, which slash every 2.6 swings, meaning that in order as much True damage as a heavy attack, you'd have to swing your light attack on average 169.6 times. High-combo heavy attacks with Bleeding effects were always the best way to do the most amount of True damage, it was just a question of whether or not they were needed.

Hybrid weapons offer a bit deeper gameplay than light-only gameplay. A pure light attack playstyle would be better served with PR/CO/GM/MI, or a Smite, but the hybrid is more variety, and cuts down the bigger enemies faster. Always better in a game to think about what you are doing in exchange for being more effective.


STANCE COMBO Usage:

The basic idea is to constantly be spamming melee, but switch between different types of combos. Switch between combos using W and Mouse2 as a combo selector. Use heavy attacks on heavy enemies to kill them in one hit. Also, this build is really spammy because of the high attack speed, so I recommend using mousewheel as a melee bind. I use scroll down for light attacks, scroll up for heavy attacks.

- [Blind Justice] combos:
Use all your combos. It looks cooler that way, and all of them are useful. Add some slide attacks and dash attacks to get mobility, and use aerial heavy slams for crowd control.

  • Standing combo (melee -- no movement)

    Low damage, but it builds combo fast. It's also got a lot of horizontal range, so use this if you're getting swarmed from all sides by light enemies (ie, infested levels).

  • Walking combo (melee -- while moving)

    Ok damage, good range, good movement. Compared to the blocking combo, this has less damage, but more range. Use when you need more aoe. Fast and fluid. Great room-clearer for maps where you're going to one-shot everything.

  • Blocking combo (aim + melee -- no movement)

    Main damage dealer. Does a lot of swings fast, has guaranteed slash procs, this is your DPS combo. Best on single targets, or on tightly clustered groups. Also has guaranteed knockdown procs, which can sometimes ragdoll your target away.

  • Dashing combo (aim + melee -- while moving)

    While the dash is amazingly good, the rest of the dashing combo isn't great. The overhead slam in this move has good damage, but it's got a tiny hitbox that can't be used reliably on more than one enemy. The radial attack has a bigger hitbox, but it's weak. If you just want to zip in and hit one enemy, it's an ok move, but you'd be better off dashing in and then switching to a blocking/walking combo. For style points though, this combo lets you kick enemies in the face.

  • Heavy Attacks

    [Nikana]'s heavy attack is very good. Although we don't use heavy attacks in this build, they will always inflict a slash proc and a knockdown proc, on every enemy hit by the attack. On top of that, the bleed damage scales with the attack that inflicted it, meaning that this bleed proc will benefit from your combo multiplier, and the 5x heavy attack multiplier, and your red/orange crit multiplier. As an alternative to this build, a heavy attack build is very viable with the Nikana.


HEART OF DEIMOS UPDATE:

Dash-rolling is dead, but firedashing is here. If you use [Nezha]'s [Firewalker] during the [Blind Justice] dash, you'll do a firedash. Firedashing is a long horizontal leap that uses FW's jumping animation to maintain momentum. Works with [Blind Justice], but also works with Daggers and Dual Swords, anything with a high speed dash really.


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