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Harrow

Harrow: Spellbind/Fire Walker/Buffs - Eidolon

by last updated 3 years ago

50

Achieve redemption through vengeance. The monastic Harrow increases damage to support allies. Defy enemies and ascend.

2 VOTES
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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
150
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
185
Damage Reduction
38.1%
EFFECTIVE HIT POINTS
1,338
Guide
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Harrow builds
Builds by F1ameBlade

Harrow: Spellbind/Fire Walker/Buffs - Eidolon

Harrow can help non-optimal DPS weapons and frames to deal with Eidolons. This build not only gives you the tools you need to fill your role but it also utilizes a subsumed status immunity ability to further protect your team between Covenants as you're learning Harrow. It can also use buffs to help sub-optimal DPS options after you're proficient with Covenant timing.

Spellbind is chosen because it's the most consistent status immunity ability to subsume in this situation. Fire Walker also works but if you happen to be caught while jumping you lose the immunity. Both work on your allies as well.

Buffs work great if you're confident in your Covenant casts. Ability Strength isn't very high but you can still help your DPS when they're using an off-meta loadout. Smite, Shock, Roar, and Eclipse are the suggested options. Augments should replace [Speed Drift].

[Corrosive Projection] and [Coaction Drift] are needed to help your DPS do enough damage against the Eidolon. [Coaction Drift] is weak but it is still worth the slot because your build needs to make sacrifices to help the DPS. We run several Exilus mods in this build so you'll find it in the regular slots rather than the actual exilus slot. This just allows us greater options to fit things into the polarity plan.

[Preparation] helps you to save on energy pads at the start of each [Hunt]. It isn't completely necessary if you're strapped on mods and don't care about pads.

[Adaptation] assists with survivability between Covenant casts. [Umbral Vitality] can be slotted over [Speed Drift] for a bit more survivability and ability strength at the cost of a higher chance of taking a [Mag] proc.

[Natural Talent] helps you to curb the long casting times on all of your abilities. It isn't suggested to cut this mod because your build won't work anywhere near as fluidly. [Speed Drift] is run for the same reason even if there's diminishing returns. [Mag] procs are dangerous as they cut your energy the moment they proc under all circumstances. Even a slightly faster Covenant can save you or your team from having crippled energy.

Duration is dropped a bit because we want the invincible half of Covenant to only last as long as the scream phases after you burst a Synovia. You can drop it further if you're running faster setups by replacing [Primed Continuity] with a regular one.

Arcane Energize and Arcane Nullifier are there to increase our QoL. Eidolons drop an energy orb when you destroy a Synovia which helps our energy economy and pad usage. Arcane Nullifier is usually run if you accidentally mess up your Covenant casts but even near perfect casts sometimes cause you to take a magnetic proc. Either can be replaced for additional survivability.

BUILD SUGGESTIONS FROM WIZ