Coda Catabolyst

catabalolobabolyst

by last updated 2 months ago

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When the magazine reaches empty and is manually reloaded, the Coda Catabolyst launches not one but three powerful grenades. Also has a higher Status Chance, Damage, and Magazine Size.

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ITEM RANK

40

80 / 80

APPLY CONDITIONALS

KUVA ELEMENT

ACCURACY
6.3
CRITICAL CHANCE
11%
CRITICAL DAMAGE
2.9x
FIRE RATE
12.00
MAGAZINE
37 / 155
NOISE
ALARMING
PUNCH THROUGH
0.9
RELOAD
1.7
RIVEN DISPOSITION
0.65
STATUS CHANCE
50%
TRIGGER
HELD
DAMAGE
🔥 HEAT
33.6
 CORROSIVE (⚡ + 🕱)
56.0
TOTAL Damage
89.6
AVERAGE HIT
108.3
BURST DPS
1,299.9
SUSTAINED DPS
1,019.0
Guide
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Coda Catabolyst builds
Builds by Sentimeta

catabalolobabolyst

If the beam range is annoyingly short, swap Pistol Elem or Galv Shot for [Ruinous Extension].
I opted for [Lethal Momentum] because the damage falloff is quite bad, and projectile speed improves it. Without it, there's not much point of a longer beam since the damage will be bad at longer ranges.

If you wanna try a grenade spam build, swap Pistol Elem for [Synth Charge].
Idea being that you swap weapons after the grenades go out but before the reload actually fills the magazine. Wait a second before swapping back to the [Catabolyst] and you'll have a little bit reloaded. Empty it out and you can throw grenades again. Repeat.
I think Galv Shot is multiplicative on this weapon but only if the grenade is a direct hit. So ye try to do that on tougher targets