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Gauss

Gauss: Base Abilities - Thermal Sunder

by last updated a year ago

40

Never stop moving. Gauss' battery is charged by movement, powering his devastating kinetic abilities. They can't kill what they can't hit.

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1
Mach Rush
2
Kinetic Plating
3
Thermal Sunder
4
Redline

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
300
SHIELD
450
SPRINT SPEED
1.4
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
175
DAMAGE REDUCTION
36.8%
EFFECTIVE HIT POINTS
925
Guide
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GAUSS builds
Builds by F1ameBlade

Gauss: Base Abilities - Thermal Sunder

Thermal Sunder has multiple uses including CC, enemy grouping, and nuking. This build attempts to make use of all of them. We don't use a subsumed ability because you will spend most of your time simply spamming Thermal Sunder and the loss of ability synergy isn't worth replacing any of the base abilities.

Range is increased enough to make use of Thermal Sunder at a reasonable distance. This still isn't enough to nuke the entire tile set so you need to either set up a killbox or reposition in between waves of enemies.

Ability strength isn't touched. You don't need any more ability strength but Kinetic Plating doesn't give you full damage reduction if you dip below 100%.

[Enemy Radar] mods help you to find enemies. Thermal Sunder doesn't have the greatest range for a nuke so you still have to chase down stragglers.

[Rush] increases our sprint speed. This synergizes well with his passive to build battery meter. It can be replaced with many other exilus mods but the easy option is [Vigilante Pursuit].

Arcane [Guardian] is run to give us additional survivability in any mission on the starchart outside of endurance. It can be replaced with any number of other offensive or defensive arcanes to suit the type of missions that you're running.