Thermal Sunder has multiple uses including CC, enemy grouping, and nuking. This build attempts to make use of all of them. We don't use a subsumed ability because you will spend most of your time simply spamming Thermal Sunder and the loss of ability synergy isn't worth replacing any of the base abilities.
Range is increased enough to make use of Thermal Sunder at a reasonable distance. This still isn't enough to nuke the entire tile set so you need to either set up a killbox or reposition in between waves of enemies.
Ability strength isn't touched. You don't need any more ability strength but Kinetic Plating doesn't give you full damage reduction if you dip below 100%.
[Enemy Radar] mods help you to find enemies. Thermal Sunder doesn't have the greatest range for a nuke so you still have to chase down stragglers.
[Rush] increases our sprint speed. This synergizes well with his passive to build battery meter. It can be replaced with many other exilus mods but the easy option is [Vigilante Pursuit].
Arcane [Guardian] is run to give us additional survivability in any mission on the starchart outside of endurance. It can be replaced with any number of other offensive or defensive arcanes to suit the type of missions that you're running.