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Frost Prime

Frost: Ensnare - Snow Globe True Damage

by last updated 3 years ago

60

Frost Prime has the same chilling abilities as Frost but provides unique mod polarities, allowing for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
150
HEALTH
370
SHIELD
650
SPRINT SPEED
0.95
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
315
Damage Reduction
51.2%
EFFECTIVE HIT POINTS
1,625
Guide
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Frost Prime builds
Builds by F1ameBlade

Frost: Ensnare - Snow Globe True Damage

Snow Globe deals a percentage of an enemy's health as True damage when they collide with another object after being pushed out of the globe. We can abuse this with Viral procs, Roar, or other specific damage buffs to instantly kill the enemies instead.

Ensnare is chosen because it allows us to group up enemies so that they also collide with each other when casting the globe. Roar requires too much strength and you don't have a way to quickly group up enemies. Larva and other grouping abilities also don't work.

[Enemy Radar] mods help us to find enemies. Due to the nature of the build we need to sometimes seek out stragglers.

[Natural Talent] is a QoL mod but if you're having trouble against very high level endurance runs you can swap it out for [Rolling Guard].

[Chilling Globe] gives us more time to set up enemies if our Ensnare is down.

Arcane Velocity is run primarily because of the [Kuva Nukor] synergy but you can replace it with any other arcane that increases your damage. You can even run something like Arcane Resistance or Arcane Deflection if the enemies are putting out a lot of those procs.

NOTE: Build Similarity
This build is extremely similar to the Rest & [Rage] mod plan so if you want to save on loadout slots you can simple swap out a few mods.