[Frost] already has an ability that buffs elemental damage and usually we would want to avoid doubling up on this but we can combine [Freeze Force] with Nourish to give us Viral on any weapon in the game. This saves us two slots on most weapon builds.
Nourish, Smite, Freeze, and Shock all increase the elemental damage of your weapons and even some of your abilities. This lets you save a mod slot or two on the other builds in your loadout.
Nourish is the easiest to slot in as it doesn't require an augment but you can easily use the other two by replacing [Freeze Force]. We really don't care about the Cold damage if we aren't focusing on Viral.
This build can also work with other damage buffing abilities like Xata's Whisper, Eclipse, or Roar. It even works with hybrid defensive/offensive options like Elemental Ward or Warcry. We don't really need those buffs to kill enemies but they can help you and your team to run unconventional or off-meta weapons.
[Enemy Radar] mods help us to find enemies. Due to the nature of the build we need to sometimes seek out stragglers.
Range is given a small bump because Snow Globe becomes nearly unusable at 34% and we can also use Avalanche within melee range to completely strip the armor off of enemies. This synergizes very well with a viral build. If you want more range you can replace [Narrow Minded] with another survivability mod but it's going to have a fairly large impact on your energy economy. If you don't care about range replace [Stretch] with [Constitution].
[Rolling Guard] is a flex mod that can be replaced with any other survivability mod depending on the difficulty of the content you're doing.
Arcane Velocity is run primarily because of the [Kuva Nukor] synergy but you can replace it with any other arcane that increases your damage. You can even run something like Arcane Resistance or Arcane Deflection if the enemies are putting out a lot of those procs.